gzdoom-gles/src/gl
Christoph Oelckers 4d7be0e20e - added software interpolation as a fallback for models.
This is not tested yet so no guarantees!
2016-05-03 13:10:00 +02:00
..
compatibility - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
data - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
dynlights - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
renderer - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
scene - rewrote texture caching so that not the base texture but the actually used translations for sprites get precached. 2016-05-03 01:00:52 +02:00
shaders Implemented gamma correction in OS X native backend using shader effect 2016-05-02 10:04:09 +03:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system - parched the texture precaching so that it compiles and works again. The real work will come later. 2016-05-02 00:13:00 +02:00
textures - undid some leftover texture state checks from the first attempt to handle this without sampler objects. 2016-05-03 11:27:52 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h