gzdoom-gles/src/gl
Christoph Oelckers 4c61048278 - moved gl_fixedcolormap into GLSceneDrawer.
This means that one of the most extensively used global variables is gone.
2017-03-12 21:57:39 +01:00
..
compatibility - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
data - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
dynlights - removed the Vector class in the GL renderer and replaced all its uses with FVector3. 2017-03-12 19:59:45 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
renderer - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
scene - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
shaders - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stereo3d - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
system - removed several unused variables from OpenGLFrameBuffer. 2017-03-11 21:10:21 +01:00
textures - moved GL texture precaching to gl_texture.cpp. 2017-03-12 01:49:44 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp. 2017-03-12 20:11:57 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00