gzdoom-gles/wadsrc/static/zscript/shared/itemeffects.txt
Christoph Oelckers b0f3121bec - split up zscript/shared/inventory.txt.
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00

37 lines
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Text

/***************************************************************************/
//
// shown for respawning Doom and Strife items
//
/***************************************************************************/
class ItemFog : Actor
{
default
{
+NOBLOCKMAP
+NOGRAVITY
}
States
{
Spawn:
IFOG ABABCDE 6 BRIGHT;
Stop;
}
}
// Pickup flash -------------------------------------------------------------
class PickupFlash : Actor
{
default
{
+NOGRAVITY
}
States
{
Spawn:
ACLO DCDCBCBABA 3;
Stop;
}
}