gzdoom-gles/wadsrc/static/fontdefs.txt
Randy Heit 927c9532bf - It is now possible to replace the game's SmallFont with a single lump font
called SMALLFNT.
- Reduced the width of the second column in wi_percents false mode from 3 to
  2 characters.
- Added a WISLASH graphic for Doom's intermission screen when wi_percents is
  false.


SVN r1298 (trunk)
2008-11-30 01:37:11 +00:00

68 lines
847 B
Text

// Fonts used by the alternative HUD
HUDFONT_DOOM
{
- STTMINUS
0 STTNUM0
1 STTNUM1
2 STTNUM2
3 STTNUM3
4 STTNUM4
5 STTNUM5
6 STTNUM6
7 STTNUM7
8 STTNUM8
9 STTNUM9
NOTRANSLATION 109 // don't touch the shadow color!
}
HUDFONT_RAVEN
{
- NEGNUM
0 IN0
1 IN1
2 IN2
3 IN3
4 IN4
5 IN5
6 IN6
7 IN7
8 IN8
9 IN9
}
INDEXFONT_RAVEN
{
0 SMALLIN0
1 SMALLIN1
2 SMALLIN2
3 SMALLIN3
4 SMALLIN4
5 SMALLIN5
6 SMALLIN6
7 SMALLIN7
8 SMALLIN8
9 SMALLIN9
}
// Doom and Chex intermissions use special text glyphs. The Raven and Strife
// games just use the standard big font.
IntermissionFont_Doom
{
% WIPCNT
: WICOLON
0 WINUM0
1 WINUM1
2 WINUM2
3 WINUM3
4 WINUM4
5 WINUM5
6 WINUM6
7 WINUM7
8 WINUM8
9 WINUM9
- WIMINUS
/ WISLASH
}