gzdoom-gles/wadsrc/static/zscript
Nemrtvi 4af80fa43b Fixed “Finished:” and “Now entering” in Heretic
The text file
gzdoom/wadsrc/static/zscript/statscreen/statscreen.txt
is set to use strings called “$ENTERING” and “$FINISHED”, located in the language files, in intermission screens between levels in Heretic. However, these strings are named incorrectly in the language files, instead being written as “$WI_ENTERING” and “$WI_FINISHED” for some reason I’m unaware of. After renaming the original script, the ingame text shows up through what is written in the language files, as intended.

On a miscellaneous note: in GZDoom, the text between levels in Heretic says “Entering:”. In the DOS version, it says “Now entering:”. This is accurately reflected in the English language file, though, and thus faithful to the original when displayed ingame.
2019-02-02 18:29:33 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
heretic - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
hexen - fixed random number generation in SpawnFizzle. 2018-12-23 12:40:26 +01:00
inventory Added Inventory UNCLEARABLE flag. 2019-02-01 18:29:31 +01:00
menu - make the file name of savegame nodes read only. 2019-01-31 17:57:39 +01:00
raven - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
scriptutil - fixed: ScriptUtil.PlayerAmmo must be declared static. 2019-01-23 21:50:11 +01:00
shared Added Inventory UNCLEARABLE flag. 2019-02-01 18:29:31 +01:00
statscreen Fixed “Finished:” and “Now entering” in Heretic 2019-02-02 18:29:33 +01:00
statusbar - allow localization of Strife's log text. 2019-02-02 16:56:58 +01:00
strife - gave the strifehumanoid's burn states dynamic lights. 2018-12-22 16:11:18 +01:00
actor.txt - fixed A_Chase default detection. 2019-01-03 23:43:15 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-23 21:23:35 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt Added Inventory UNCLEARABLE flag. 2019-02-01 18:29:31 +01:00
base.txt Make LevelLocals::ExecuteSpecial return int 2019-01-23 21:15:33 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Added CheckReplacee. 2019-01-31 19:05:44 +01:00
level_compatibility.txt - DOOM.WAD fixes 2019-01-31 19:03:57 +01:00
mapdata.txt Expand UDMF and ZScript API for side's own additive colors 2018-12-26 16:58:27 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00