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8f535997f8
After doing some profiling it was very obvious that this has better performance than client arrays. Persistent buffers are still better, though, especially for handling dynamic lights. |
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.. | ||
gl_data.cpp | ||
gl_data.h | ||
gl_matrix.cpp | ||
gl_matrix.h | ||
gl_portaldata.cpp | ||
gl_setup.cpp | ||
gl_vertexbuffer.cpp | ||
gl_vertexbuffer.h |