gzdoom-gles/src/gl/data
Christoph Oelckers 8f535997f8 - enable core profile by default on GL 3.x.
After doing some profiling it was very obvious that this has better performance than client arrays. Persistent buffers are still better, though, especially for handling dynamic lights.
2016-08-29 11:33:20 +02:00
..
gl_data.cpp - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_data.h - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_matrix.cpp - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_setup.cpp - adjustments for message modes. 2016-08-28 10:11:09 +02:00
gl_vertexbuffer.cpp - enable core profile by default on GL 3.x. 2016-08-29 11:33:20 +02:00
gl_vertexbuffer.h - implemented buffers for GL 3.x. These only get mapped during the data collection pass so the order of some things is different here. 2016-08-29 10:43:03 +02:00