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https://github.com/ZDoom/gzdoom-gles.git
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b132575533
could not be saved for some reason. - Added the writeini console command to write the config file, optionally specifying a specific file name for it. - Fixed: "Multiplayer" demos that only had one player were not played back properly because the demo playback code only checked the number of players to determine if it should be played as a netdemo. SVN r333 (trunk)
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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//
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//
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//-----------------------------------------------------------------------------
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#ifndef __M_MISC__
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#define __M_MISC__
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#include "doomtype.h"
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class FConfigFile;
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class FGameConfigFile;
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extern FGameConfigFile *GameConfig;
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bool M_WriteFile (char const *name, void *source, int length);
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int M_ReadFile (char const *name, BYTE **buffer);
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void M_FindResponseFile (void);
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// [RH] M_ScreenShot now accepts a filename parameter.
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// Pass a NULL to get the original behavior.
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void M_ScreenShot (const char *filename);
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void M_LoadDefaults ();
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection);
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FString GetUserFile (const char *path, bool nodir=false);
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#endif
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