gzdoom-gles/src/hwrenderer/data
Christoph Oelckers 48bc5550d7 - removed the Bind function from FFlatVertexBuffer.
This is not flexible enough. There was already one place where this was not supposed to go through the render state.
The new interface allows more general use of the contained buffer objects.
2018-10-30 19:28:47 +01:00
..
buffers.h - renamed the 'vertexbuffer' files to 'buffers' because it's now generic for all buffer types. 2018-10-28 12:04:20 +01:00
flatvertices.cpp - removed the Bind function from FFlatVertexBuffer. 2018-10-30 19:28:47 +01:00
flatvertices.h - removed the Bind function from FFlatVertexBuffer. 2018-10-30 19:28:47 +01:00
hw_viewpointbuffer.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_viewpointbuffer.h Merge branch 'master' into renderstate_abstraction 2018-10-29 14:00:43 +01:00
renderqueue.h - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
shaderuniforms.h - renamed the 'vertexbuffer' files to 'buffers' because it's now generic for all buffer types. 2018-10-28 12:04:20 +01:00