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This is not flexible enough. There was already one place where this was not supposed to go through the render state. The new interface allows more general use of the contained buffer objects. |
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.. | ||
buffers.h | ||
flatvertices.cpp | ||
flatvertices.h | ||
hw_viewpointbuffer.cpp | ||
hw_viewpointbuffer.h | ||
renderqueue.h | ||
shaderuniforms.h |