gzdoom-gles/src/gl/data
2016-03-04 14:10:13 +01:00
..
gl_data.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_data.h - refactoring of portal grouping for the renderer, to allow more efficient clipping. 2016-03-04 14:10:13 +01:00
gl_matrix.cpp - renamed some stuff that clashed with gl function names. 2014-07-27 12:33:54 +02:00
gl_matrix.h - remove use of builtin texture matrices. 2014-07-13 20:41:20 +02:00
gl_portaldata.cpp - refactoring of portal grouping for the renderer, to allow more efficient clipping. 2016-03-04 14:10:13 +01:00
gl_setup.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_vertexbuffer.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_vertexbuffer.h - use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer. 2014-10-24 11:43:25 +02:00