gzdoom-gles/src/gl/scene
Christoph Oelckers c6ada2397c - adjustments.
2016-03-31 09:50:59 +02:00
..
gl_bsp.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_clipper.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_clipper.h - removed duplicate function definition. 2016-02-06 00:50:43 +01:00
gl_decal.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_drawinfo.h - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_fakeflat.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_flats.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_portal.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_portal.h - made adjustments for changes to linedef delta. 2016-03-29 16:31:58 +02:00
gl_renderhacks.cpp - GL adjustments for plane changes. 2016-03-29 13:45:50 +02:00
gl_scene.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_sky.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_skydome.cpp - fixed positioning for sky textures that are less than 128 pixels tall. 2015-03-15 12:10:22 +01:00
gl_sprite.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_spritelight.cpp - adjustments to GL code for texture scale and vertex coordinate access. 2016-03-29 11:26:33 +02:00
gl_vertex.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_wall.h - adjustments. 2016-03-31 09:50:59 +02:00
gl_walls.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_walls_draw.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_weapon.cpp - fixed some issues with dynamic lights caused by the floatification changes 2016-03-24 13:38:37 +01:00