gzdoom-gles/src/gl/scene
Christoph Oelckers c6ada2397c - adjustments.
2016-03-31 09:50:59 +02:00
..
gl_bsp.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_clipper.cpp
gl_clipper.h - removed duplicate function definition. 2016-02-06 00:50:43 +01:00
gl_decal.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_drawinfo.h
gl_fakeflat.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_flats.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_portal.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_portal.h - made adjustments for changes to linedef delta. 2016-03-29 16:31:58 +02:00
gl_renderhacks.cpp - GL adjustments for plane changes. 2016-03-29 13:45:50 +02:00
gl_scene.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_sky.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_skydome.cpp
gl_sprite.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_spritelight.cpp - adjustments to GL code for texture scale and vertex coordinate access. 2016-03-29 11:26:33 +02:00
gl_vertex.cpp
gl_wall.h - adjustments. 2016-03-31 09:50:59 +02:00
gl_walls.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_walls_draw.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_weapon.cpp - fixed some issues with dynamic lights caused by the floatification changes 2016-03-24 13:38:37 +01:00