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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
72 lines
2 KiB
C
72 lines
2 KiB
C
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#include "Gbs_Emu.h"
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#include "blargg_source.h"
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int Gbs_Emu::cpu_read( gb_addr_t addr )
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{
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int result = *cpu::get_code( addr );
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if ( unsigned (addr - Gb_Apu::start_addr) < Gb_Apu::register_count )
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result = apu.read_register( clock(), addr );
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#ifndef NDEBUG
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else if ( unsigned (addr - 0x8000) < 0x2000 || unsigned (addr - 0xE000) < 0x1F00 )
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debug_printf( "Read from unmapped memory $%.4x\n", (unsigned) addr );
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else if ( unsigned (addr - 0xFF01) < 0xFF80 - 0xFF01 )
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debug_printf( "Unhandled I/O read 0x%4X\n", (unsigned) addr );
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#endif
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return result;
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}
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void Gbs_Emu::cpu_write( gb_addr_t addr, int data )
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{
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unsigned offset = addr - ram_addr;
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if ( offset <= 0xFFFF - ram_addr )
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{
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ram [offset] = data;
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if ( (addr ^ 0xE000) <= 0x1F80 - 1 )
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{
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if ( unsigned (addr - Gb_Apu::start_addr) < Gb_Apu::register_count )
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{
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GME_APU_HOOK( this, addr - Gb_Apu::start_addr, data );
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apu.write_register( clock(), addr, data );
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}
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else if ( (addr ^ 0xFF06) < 2 )
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update_timer();
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else if ( addr == joypad_addr )
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ram [offset] = 0; // keep joypad return value 0
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else
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ram [offset] = 0xFF;
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//if ( addr == 0xFFFF )
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// debug_printf( "Wrote interrupt mask\n" );
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}
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}
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else if ( (addr ^ 0x2000) <= 0x2000 - 1 )
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{
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set_bank( data );
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}
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#ifndef NDEBUG
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else if ( unsigned (addr - 0x8000) < 0x2000 || unsigned (addr - 0xE000) < 0x1F00 )
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{
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debug_printf( "Wrote to unmapped memory $%.4x\n", (unsigned) addr );
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}
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#endif
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}
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#define CPU_READ_FAST( cpu, addr, time, out ) \
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CPU_READ_FAST_( STATIC_CAST(Gbs_Emu*,cpu), addr, time, out )
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#define CPU_READ_FAST_( emu, addr, time, out ) \
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{\
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out = READ_PROG( addr );\
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if ( unsigned (addr - Gb_Apu::start_addr) < Gb_Apu::register_count )\
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out = emu->apu.read_register( emu->cpu_time - time * clocks_per_instr, addr );\
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else\
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check( out == emu->cpu_read( addr ) );\
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}
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#define CPU_READ( cpu, addr, time ) \
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STATIC_CAST(Gbs_Emu*,cpu)->cpu_read( addr )
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#define CPU_WRITE( cpu, addr, data, time ) \
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STATIC_CAST(Gbs_Emu*,cpu)->cpu_write( addr, data )
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