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040cb17370
# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
283 lines
7.4 KiB
C++
283 lines
7.4 KiB
C++
// SNES SPC-700 APU emulator
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// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#ifndef SNES_SPC_H
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#define SNES_SPC_H
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#include "Spc_Dsp.h"
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#include "blargg_endian.h"
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#include <stdint.h>
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struct Snes_Spc {
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public:
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// Must be called once before using
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blargg_err_t init();
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// Sample pairs generated per second
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enum { sample_rate = 32000 };
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// Emulator use
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// Sets IPL ROM data. Library does not include ROM data. Most SPC music files
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// don't need ROM, but a full emulator must provide this.
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enum { rom_size = 0x40 };
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void init_rom( uint8_t const rom [rom_size] );
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// Sets destination for output samples
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typedef short sample_t;
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void set_output( sample_t* out, int out_size );
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// Number of samples written to output since last set
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int sample_count() const;
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// Resets SPC to power-on state. This resets your output buffer, so you must
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// call set_output() after this.
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void reset();
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// Emulates pressing reset switch on SNES. This resets your output buffer, so
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// you must call set_output() after this.
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void soft_reset();
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// 1024000 SPC clocks per second, sample pair every 32 clocks
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typedef int time_t;
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enum { clock_rate = 1024000 };
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enum { clocks_per_sample = 32 };
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// Emulated port read/write at specified time
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enum { port_count = 4 };
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int read_port ( time_t, int port );
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void write_port( time_t, int port, int data );
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// Runs SPC to end_time and starts a new time frame at 0
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void end_frame( time_t end_time );
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// Sound control
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// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
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// Reduces emulation accuracy.
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enum { voice_count = 8 };
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void mute_voices( int mask );
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// If true, prevents channels and global volumes from being phase-negated.
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// Only supported by fast DSP.
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void disable_surround( bool disable = true );
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// Sets tempo, where tempo_unit = normal, tempo_unit / 2 = half speed, etc.
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enum { tempo_unit = 0x100 };
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void set_tempo( int );
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// SPC music files
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// Loads SPC data into emulator
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enum { spc_min_file_size = 0x10180 };
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enum { spc_file_size = 0x10200 };
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blargg_err_t load_spc( void const* in, long size );
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// Clears echo region. Useful after loading an SPC as many have garbage in echo.
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void clear_echo();
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// Plays for count samples and write samples to out. Discards samples if out
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// is NULL. Count must be a multiple of 2 since output is stereo.
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blargg_err_t play( int count, sample_t* out );
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// Skips count samples. Several times faster than play() when using fast DSP.
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blargg_err_t skip( int count );
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// State save/load (only available with accurate DSP)
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#if !SPC_NO_COPY_STATE_FUNCS
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// Saves/loads state
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enum { state_size = 67 * 1024L }; // maximum space needed when saving
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typedef Spc_Dsp::copy_func_t copy_func_t;
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void copy_state( unsigned char** io, copy_func_t );
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// Writes minimal header to spc_out
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static void init_header( void* spc_out );
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// Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out.
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// Does not set up SPC header; use init_header() for that.
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void save_spc( void* spc_out );
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// Returns true if new key-on events occurred since last check. Useful for
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// trimming silence while saving an SPC.
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bool check_kon();
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#endif
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public:
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// TODO: document
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struct regs_t
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{
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uint16_t pc;
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uint8_t a;
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uint8_t x;
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uint8_t y;
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uint8_t psw;
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uint8_t sp;
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};
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regs_t& smp_regs() { return m.cpu_regs; }
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uint8_t* smp_ram() { return m.ram.ram; }
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void run_until( time_t t ) { run_until_( t ); }
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public:
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BLARGG_DISABLE_NOTHROW
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// Time relative to m_spc_time. Speeds up code a bit by eliminating need to
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// constantly add m_spc_time to time from CPU. CPU uses time that ends at
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// 0 to eliminate reloading end time every instruction. It pays off.
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typedef int rel_time_t;
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struct Timer
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{
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rel_time_t next_time; // time of next event
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int prescaler;
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int period;
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int divider;
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int enabled;
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int counter;
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};
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enum { reg_count = 0x10 };
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enum { timer_count = 3 };
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enum { extra_size = Spc_Dsp::extra_size };
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enum { signature_size = 35 };
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private:
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Spc_Dsp dsp;
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#if SPC_LESS_ACCURATE
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static signed char const reg_times_ [256];
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signed char reg_times [256];
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#endif
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struct state_t
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{
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Timer timers [timer_count];
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uint8_t smp_regs [2] [reg_count];
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regs_t cpu_regs;
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rel_time_t dsp_time;
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time_t spc_time;
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bool echo_accessed;
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int tempo;
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int skipped_kon;
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int skipped_koff;
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const char* cpu_error;
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int extra_clocks;
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sample_t* buf_begin;
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sample_t const* buf_end;
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sample_t* extra_pos;
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sample_t extra_buf [extra_size];
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int rom_enabled;
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uint8_t rom [rom_size];
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uint8_t hi_ram [rom_size];
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unsigned char cycle_table [256];
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struct
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{
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// padding to neutralize address overflow -- but this is
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// still undefined behavior! TODO: remove and instead properly
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// guard usage of emulated memory
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uint8_t padding1 [0x100];
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alignas(uint16_t) uint8_t ram [0x10000 + 0x100];
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} ram;
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};
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state_t m;
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enum { rom_addr = 0xFFC0 };
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enum { skipping_time = 127 };
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// Value that padding should be filled with
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enum { cpu_pad_fill = 0xFF };
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enum {
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r_test = 0x0, r_control = 0x1,
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r_dspaddr = 0x2, r_dspdata = 0x3,
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r_cpuio0 = 0x4, r_cpuio1 = 0x5,
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r_cpuio2 = 0x6, r_cpuio3 = 0x7,
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r_f8 = 0x8, r_f9 = 0x9,
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r_t0target = 0xA, r_t1target = 0xB, r_t2target = 0xC,
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r_t0out = 0xD, r_t1out = 0xE, r_t2out = 0xF
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};
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void timers_loaded();
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void enable_rom( int enable );
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void reset_buf();
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void save_extra();
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void load_regs( uint8_t const in [reg_count] );
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void ram_loaded();
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void regs_loaded();
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void reset_time_regs();
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void reset_common( int timer_counter_init );
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Timer* run_timer_ ( Timer* t, rel_time_t );
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Timer* run_timer ( Timer* t, rel_time_t );
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int dsp_read ( rel_time_t );
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void dsp_write ( int data, rel_time_t );
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void cpu_write_smp_reg_( int data, rel_time_t, uint16_t addr );
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void cpu_write_smp_reg ( int data, rel_time_t, uint16_t addr );
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void cpu_write_high ( int data, uint8_t i );
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void cpu_write ( int data, uint16_t addr, rel_time_t );
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int cpu_read_smp_reg ( int i, rel_time_t );
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int cpu_read ( uint16_t addr, rel_time_t );
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unsigned CPU_mem_bit ( uint16_t pc, rel_time_t );
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bool check_echo_access ( int addr );
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uint8_t* run_until_( time_t end_time );
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struct spc_file_t
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{
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char signature [signature_size];
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uint8_t has_id666;
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uint8_t version;
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uint8_t pcl, pch;
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uint8_t a;
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uint8_t x;
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uint8_t y;
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uint8_t psw;
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uint8_t sp;
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char text [212];
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uint8_t ram [0x10000];
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uint8_t dsp [128];
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uint8_t unused [0x40];
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uint8_t ipl_rom [0x40];
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};
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static char const signature [signature_size + 1];
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void save_regs( uint8_t out [reg_count] );
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};
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#include <assert.h>
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inline int Snes_Spc::sample_count() const { return (m.extra_clocks >> 5) * 2; }
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inline int Snes_Spc::read_port( time_t t, int port )
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{
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assert( (unsigned) port < port_count );
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return run_until_( t ) [port];
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}
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inline void Snes_Spc::write_port( time_t t, int port, int data )
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{
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assert( (unsigned) port < port_count );
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run_until_( t ) [0x10 + port] = data;
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}
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inline void Snes_Spc::mute_voices( int mask ) { dsp.mute_voices( mask ); }
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inline void Snes_Spc::disable_surround( bool disable ) { dsp.disable_surround( disable ); }
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#if !SPC_NO_COPY_STATE_FUNCS
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inline bool Snes_Spc::check_kon() { return dsp.check_kon(); }
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#endif
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#endif
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