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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
216 lines
5.2 KiB
C++
216 lines
5.2 KiB
C++
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#include "Gme_File.h"
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#include "blargg_endian.h"
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#include <string.h>
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/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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const char* const gme_wrong_file_type = "Wrong file type for this emulator";
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void Gme_File::clear_playlist()
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{
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playlist.clear();
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clear_playlist_();
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track_count_ = raw_track_count_;
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}
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void Gme_File::unload()
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{
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clear_playlist(); // *before* clearing track count
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track_count_ = 0;
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raw_track_count_ = 0;
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file_data.clear();
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}
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Gme_File::Gme_File()
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{
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type_ = 0;
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user_data_ = 0;
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user_cleanup_ = 0;
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unload(); // clears fields
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blargg_verify_byte_order(); // used by most emulator types, so save them the trouble
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}
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Gme_File::~Gme_File()
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{
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if ( user_cleanup_ )
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user_cleanup_( user_data_ );
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}
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blargg_err_t Gme_File::load_mem_( byte const* data, long size )
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{
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require( data != file_data.begin() ); // load_mem_() or load_() must be overridden
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Mem_File_Reader in( data, size );
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return load_( in );
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}
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blargg_err_t Gme_File::load_( Data_Reader& in )
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{
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RETURN_ERR( file_data.resize( in.remain() ) );
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RETURN_ERR( in.read( file_data.begin(), file_data.size() ) );
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return load_mem_( file_data.begin(), file_data.size() );
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}
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// public load functions call this at beginning
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void Gme_File::pre_load() { unload(); }
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void Gme_File::post_load_() { }
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// public load functions call this at end
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blargg_err_t Gme_File::post_load( blargg_err_t err )
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{
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if ( !track_count() )
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set_track_count( type()->track_count );
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if ( !err )
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post_load_();
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else
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unload();
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return err;
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}
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// Public load functions
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blargg_err_t Gme_File::load_mem( void const* in, long size )
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{
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pre_load();
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return post_load( load_mem_( (byte const*) in, size ) );
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}
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blargg_err_t Gme_File::load( Data_Reader& in )
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{
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pre_load();
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return post_load( load_( in ) );
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}
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blargg_err_t Gme_File::load_file( const char* path )
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{
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pre_load();
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GME_FILE_READER in;
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RETURN_ERR( in.open( path ) );
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return post_load( load_( in ) );
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}
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blargg_err_t Gme_File::load_remaining_( void const* h, long s, Data_Reader& in )
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{
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Remaining_Reader rem( h, s, &in );
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return load( rem );
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}
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// Track info
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void Gme_File::copy_field_( char* out, const char* in, int in_size )
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{
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if ( !in || !*in )
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return;
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// remove spaces/junk from beginning
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while ( in_size && unsigned (*in - 1) <= ' ' - 1 )
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{
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in++;
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in_size--;
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}
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// truncate
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if ( in_size > max_field_ )
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in_size = max_field_;
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// find terminator
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int len = 0;
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while ( len < in_size && in [len] )
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len++;
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// remove spaces/junk from end
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while ( len && unsigned (in [len - 1]) <= ' ' )
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len--;
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// copy
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out [len] = 0;
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memcpy( out, in, len );
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// strip out stupid fields that should have been left blank
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if ( !strcmp( out, "?" ) || !strcmp( out, "<?>" ) || !strcmp( out, "< ? >" ) )
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out [0] = 0;
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}
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void Gme_File::copy_field_( char* out, const char* in )
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{
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copy_field_( out, in, max_field_ );
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}
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blargg_err_t Gme_File::remap_track_( int* track_io ) const
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{
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if ( (unsigned) *track_io >= (unsigned) track_count() )
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return "Invalid track";
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if ( (unsigned) *track_io < (unsigned) playlist.size() )
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{
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M3u_Playlist::entry_t const& e = playlist [*track_io];
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*track_io = 0;
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if ( e.track >= 0 )
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{
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*track_io = e.track;
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if ( !(type_->flags_ & 0x02) )
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*track_io -= e.decimal_track;
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}
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if ( *track_io >= raw_track_count_ )
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return "Invalid track in m3u playlist";
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}
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else
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{
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check( !playlist.size() );
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}
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return 0;
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}
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blargg_err_t Gme_File::track_info( track_info_t* out, int track ) const
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{
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out->track_count = track_count();
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out->length = -1;
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out->loop_length = -1;
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out->intro_length = -1;
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out->song [0] = 0;
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out->game [0] = 0;
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out->author [0] = 0;
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out->copyright [0] = 0;
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out->comment [0] = 0;
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out->dumper [0] = 0;
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out->system [0] = 0;
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copy_field_( out->system, type()->system );
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int remapped = track;
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RETURN_ERR( remap_track_( &remapped ) );
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RETURN_ERR( track_info_( out, remapped ) );
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// override with m3u info
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if ( playlist.size() )
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{
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M3u_Playlist::info_t const& i = playlist.info();
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copy_field_( out->game , i.title );
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copy_field_( out->author, i.engineer );
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copy_field_( out->author, i.composer );
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copy_field_( out->dumper, i.ripping );
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M3u_Playlist::entry_t const& e = playlist [track];
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copy_field_( out->song, e.name );
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if ( e.length >= 0 ) out->length = e.length * 1000L;
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if ( e.intro >= 0 ) out->intro_length = e.intro * 1000L;
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if ( e.loop >= 0 ) out->loop_length = e.loop * 1000L;
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}
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return 0;
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}
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