gzdoom-gles/src/fragglescript
Christoph Oelckers b63eb391f7 - refactored two mire files.
- fixed: FraggleScript's SetObjPosition function did not properly set the moved actor's properties. Better use SetOrigin for changing the position.
2016-01-18 12:37:39 +01:00
..
t_cmd.cpp Fix some issues with changing player viewheight at runtime 2015-04-22 23:22:27 -05:00
t_fs.h - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_fspic.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
t_func.cpp - refactored two mire files. 2016-01-18 12:37:39 +01:00
t_load.cpp - fixed: MAPINFO option fs_nocheckposition parsed the '=' twice. 2016-01-05 20:41:59 +01:00
t_oper.cpp - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_parse.cpp - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_prepro.cpp - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_script.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
t_script.h - removed all uses of single precision floats from FraggleScript code. 2013-09-02 09:08:47 +02:00
t_spec.cpp - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_variable.cpp - removed all uses of single precision floats from FraggleScript code. 2013-09-02 09:08:47 +02:00