..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
heretic
- use map time, not hub time for map actions.
2019-01-28 18:42:56 +01:00
hexen
- use map time, not hub time for map actions.
2019-01-28 18:42:56 +01:00
inventory
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
menu
- renamed the level variables.
2019-02-02 00:25:51 +01:00
raven
- made most of the player spawn spot handliing functions members of FLevelLocals.
2019-01-28 02:44:05 +01:00
scriptutil
- moved the tid hash into FLevelLocals and adjusted the interface to the iterators.
2019-01-24 19:28:40 +01:00
shared
- renamed the level variables.
2019-02-02 00:25:51 +01:00
statscreen
- renamed the level variables.
2019-02-02 00:25:51 +01:00
statusbar
- renamed the level variables.
2019-02-02 00:25:51 +01:00
strife
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
actor.txt
- this was missing
2019-01-31 03:29:45 +01:00
actor_actions.txt
- exported all native components of APlayerPawn.
2019-01-03 18:01:58 +01:00
actor_attacks.txt
- fixed condition to produce blood splatter during line attack
2019-01-23 21:23:35 +01:00
actor_checks.txt
- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
2018-12-03 17:41:05 +01:00
actor_interaction.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
actor_inventory.txt
- fixed last PR.
2019-01-23 20:43:23 +01:00
base.txt
- renamed the level variables.
2019-02-02 00:25:51 +01:00
compatibility.txt
- deprecated a few functions that depend on AAPTR_* to be useful.
2018-12-05 18:33:59 +01:00
constants.txt
- scriptified G_PlayerFinishLevel.
2018-12-02 16:26:02 +01:00
destructible.txt
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
dynarrays.txt
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
2018-01-19 19:49:42 +01:00
events.txt
Added CheckReplacee.
2019-01-31 19:05:44 +01:00
level_compatibility.txt
- DOOM.WAD fixes
2019-01-31 19:03:57 +01:00
mapdata.txt
- renamed the level variables.
2019-02-02 00:25:51 +01:00
sounddata.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
zscript_license.txt
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00