..
a_bats.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
a_bishop.cpp
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
2013-01-02 04:39:59 +00:00
a_blastradius.cpp
- added Xaser's submission for no impact damage from blasting.
2012-06-16 09:01:05 +00:00
a_boostarmor.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_centaur.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_clericflame.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_clericholy.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
a_clericmace.cpp
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
a_clericstaff.cpp
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
a_dragon.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
a_fighteraxe.cpp
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
a_fighterhammer.cpp
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
a_fighterplayer.cpp
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
a_fighterquietus.cpp
- Fixed: AFSwordMissile::DoSpecialDamage had a unique prototype
2013-10-09 22:32:52 -05:00
a_firedemon.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
a_flechette.cpp
- Random spawners no longer move the missile forward when spawning them, because presumably
2013-03-21 03:06:04 +00:00
a_flies.cpp
Add flies (doomed #112 ) from the Hexen retail beta
2015-04-02 17:52:54 -05:00
a_fog.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
a_healingradius.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_heresiarch.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
a_hexenglobal.h
- changed damage screen blending code so that the same version can be used by any renderer.
2012-05-01 11:27:54 +00:00
a_hexenmisc.cpp
Add flies (doomed #112 ) from the Hexen retail beta
2015-04-02 17:52:54 -05:00
a_hexenspecialdecs.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
a_iceguy.cpp
- Shut up GCC aggressive optimizer warnings.
2014-05-25 10:11:09 +02:00
a_korax.cpp
- Random spawners no longer move the missile forward when spawning them, because presumably
2013-03-21 03:06:04 +00:00
a_magecone.cpp
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00
a_magelightning.cpp
- Added Gez's MageWandMissile customization patch but moved the new functionality
2009-10-03 17:07:11 +00:00
a_magestaff.cpp
- added Gez's fixed palette flashes for Hexen.
2012-04-22 07:58:04 +00:00
a_pig.cpp
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
2010-06-13 11:14:01 +00:00
a_serpent.cpp
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
2013-01-02 04:39:59 +00:00
a_spike.cpp
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
2013-01-02 04:39:59 +00:00
a_summon.cpp
- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
2012-06-09 04:15:56 +00:00
a_teleportother.cpp
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
a_wraith.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00