gzdoom-gles/src/po_man.cpp
Randy Heit 7ed0311221 - Polyobject sounds now play from their lines, similar to the way sector
sounds are handled.
- Why do polyobjects have a 3D start spot? Flattened it to 2D.
- Moved the sector sound origin calculation out of fmodsound.cpp and into
  s_sound.cpp so that the near sound limiting will use the correct sound
  location for deciding on neighbors.


SVN r1061 (trunk)
2008-07-02 03:50:17 +00:00

1771 lines
41 KiB
C++

//**************************************************************************
//**
//** PO_MAN.C : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: po_man.c,v $
//** $Revision: 1.22 $
//** $Date: 95/09/28 18:20:56 $
//** $Author: cjr $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include "doomdef.h"
#include "p_local.h"
#include "r_local.h"
#include "i_system.h"
#include "w_wad.h"
#include "m_swap.h"
#include "m_bbox.h"
#include "tables.h"
#include "s_sndseq.h"
#include "a_sharedglobal.h"
#include "r_main.h"
#include "p_lnspec.h"
#include "r_interpolate.h"
// MACROS ------------------------------------------------------------------
#define PO_MAXPOLYSEGS 64
// TYPES -------------------------------------------------------------------
inline FArchive &operator<< (FArchive &arc, podoortype_t &type)
{
BYTE val = (BYTE)type;
arc << val;
type = (podoortype_t)val;
return arc;
}
class DPolyAction : public DThinker
{
DECLARE_CLASS (DPolyAction, DThinker)
HAS_OBJECT_POINTERS
public:
DPolyAction (int polyNum);
void Serialize (FArchive &arc);
void Destroy();
void StopInterpolation ();
protected:
DPolyAction ();
int m_PolyObj;
int m_Speed;
int m_Dist;
TObjPtr<DInterpolation> m_Interpolation;
void SetInterpolation ();
friend void ThrustMobj (AActor *actor, seg_t *seg, FPolyObj *po);
};
class DRotatePoly : public DPolyAction
{
DECLARE_CLASS (DRotatePoly, DPolyAction)
public:
DRotatePoly (int polyNum);
void Tick ();
private:
DRotatePoly ();
friend bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
};
class DMovePoly : public DPolyAction
{
DECLARE_CLASS (DMovePoly, DPolyAction)
public:
DMovePoly (int polyNum);
void Serialize (FArchive &arc);
void Tick ();
protected:
DMovePoly ();
int m_Angle;
fixed_t m_xSpeed; // for sliding walls
fixed_t m_ySpeed;
friend bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide);
};
class DPolyDoor : public DMovePoly
{
DECLARE_CLASS (DPolyDoor, DMovePoly)
public:
DPolyDoor (int polyNum, podoortype_t type);
void Serialize (FArchive &arc);
void Tick ();
protected:
int m_Direction;
int m_TotalDist;
int m_Tics;
int m_WaitTics;
podoortype_t m_Type;
bool m_Close;
friend bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int delay, int distance, podoortype_t type);
private:
DPolyDoor ();
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
bool PO_RotatePolyobj (int num, angle_t angle);
void PO_Init (void);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static FPolyObj *GetPolyobj (int polyNum);
static int GetPolyobjMirror (int poly);
static void UpdateSegBBox (seg_t *seg);
static void RotatePt (int an, fixed_t *x, fixed_t *y, fixed_t startSpotX,
fixed_t startSpotY);
static void UnLinkPolyobj (FPolyObj *po);
static void LinkPolyobj (FPolyObj *po);
static bool CheckMobjBlocking (seg_t *seg, FPolyObj *po);
static void InitBlockMap (void);
static void IterFindPolySegs (vertex_t *v1, vertex_t *v2, seg_t **segList);
static void SpawnPolyobj (int index, int tag, int type);
static void TranslateToStartSpot (int tag, int originX, int originY);
static void DoMovePolyobj (FPolyObj *po, int x, int y);
static void InitSegLists ();
static void KillSegLists ();
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern seg_t *segs;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
polyblock_t **PolyBlockMap;
FPolyObj *polyobjs; // list of all poly-objects on the level
int po_NumPolyobjs;
polyspawns_t *polyspawns; // [RH] Let P_SpawnMapThings() find our thingies for us
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static int PolySegCount;
static SDWORD *SegListHead; // contains numvertexes elements
static TArray<SDWORD> KnownPolySegs;
// CODE --------------------------------------------------------------------
IMPLEMENT_POINTY_CLASS (DPolyAction)
DECLARE_POINTER(m_Interpolation)
END_POINTERS
IMPLEMENT_CLASS (DRotatePoly)
IMPLEMENT_CLASS (DMovePoly)
IMPLEMENT_CLASS (DPolyDoor)
DPolyAction::DPolyAction ()
{
}
void DPolyAction::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << m_PolyObj << m_Speed << m_Dist << m_Interpolation;
}
DPolyAction::DPolyAction (int polyNum)
{
m_PolyObj = polyNum;
m_Speed = 0;
m_Dist = 0;
SetInterpolation ();
}
void DPolyAction::Destroy()
{
FPolyObj *poly = GetPolyobj (m_PolyObj);
if (poly->specialdata == NULL || poly->specialdata == this)
{
poly->specialdata = NULL;
}
StopInterpolation();
Super::Destroy();
}
void DPolyAction::SetInterpolation ()
{
FPolyObj *poly = GetPolyobj (m_PolyObj);
m_Interpolation = poly->SetInterpolation();
}
void DPolyAction::StopInterpolation ()
{
if (m_Interpolation != NULL)
{
m_Interpolation->DelRef();
m_Interpolation = NULL;
}
}
DRotatePoly::DRotatePoly ()
{
}
DRotatePoly::DRotatePoly (int polyNum)
: Super (polyNum)
{
}
DMovePoly::DMovePoly ()
{
}
void DMovePoly::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << m_Angle << m_xSpeed << m_ySpeed;
}
DMovePoly::DMovePoly (int polyNum)
: Super (polyNum)
{
m_Angle = 0;
m_xSpeed = 0;
m_ySpeed = 0;
}
DPolyDoor::DPolyDoor ()
{
}
void DPolyDoor::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << m_Direction << m_TotalDist << m_Tics << m_WaitTics << m_Type << m_Close;
}
DPolyDoor::DPolyDoor (int polyNum, podoortype_t type)
: Super (polyNum), m_Type (type)
{
m_Direction = 0;
m_TotalDist = 0;
m_Tics = 0;
m_WaitTics = 0;
m_Close = false;
}
// ===== Polyobj Event Code =====
//==========================================================================
//
// T_RotatePoly
//
//==========================================================================
void DRotatePoly::Tick ()
{
if (PO_RotatePolyobj (m_PolyObj, m_Speed))
{
unsigned int absSpeed = abs (m_Speed);
if (m_Dist == -1)
{ // perpetual polyobj
return;
}
m_Dist -= absSpeed;
if (m_Dist == 0)
{
FPolyObj *poly = GetPolyobj (m_PolyObj);
if (poly->specialdata == this)
{
poly->specialdata = NULL;
}
SN_StopSequence (poly);
Destroy ();
}
else if ((unsigned int)m_Dist < absSpeed)
{
m_Speed = m_Dist * (m_Speed < 0 ? -1 : 1);
}
}
}
//==========================================================================
//
// EV_RotatePoly
//
//==========================================================================
bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle,
int direction, bool overRide)
{
int mirror;
DRotatePoly *pe;
FPolyObj *poly;
if ( (poly = GetPolyobj(polyNum)) )
{
if (poly->specialdata && !overRide)
{ // poly is already moving
return false;
}
}
else
{
I_Error("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum);
}
pe = new DRotatePoly (polyNum);
if (byteAngle)
{
if (byteAngle == 255)
{
pe->m_Dist = ~0;
}
else
{
pe->m_Dist = byteAngle*(ANGLE_90/64); // Angle
}
}
else
{
pe->m_Dist = ANGLE_MAX-1;
}
pe->m_Speed = (speed*direction*(ANGLE_90/64))>>3;
poly->specialdata = pe;
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
while ( (mirror = GetPolyobjMirror( polyNum)) )
{
poly = GetPolyobj(mirror);
if (poly == NULL)
{
I_Error ("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum);
}
if (poly && poly->specialdata && !overRide)
{ // mirroring poly is already in motion
break;
}
pe = new DRotatePoly (mirror);
poly->specialdata = pe;
if (byteAngle)
{
if (byteAngle == 255)
{
pe->m_Dist = ~0;
}
else
{
pe->m_Dist = byteAngle*(ANGLE_90/64); // Angle
}
}
else
{
pe->m_Dist = ANGLE_MAX-1;
}
direction = -direction;
pe->m_Speed = (speed*direction*(ANGLE_90/64))>>3;
polyNum = mirror;
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
}
return true;
}
//==========================================================================
//
// T_MovePoly
//
//==========================================================================
void DMovePoly::Tick ()
{
FPolyObj *poly;
if (PO_MovePolyobj (m_PolyObj, m_xSpeed, m_ySpeed))
{
int absSpeed = abs (m_Speed);
m_Dist -= absSpeed;
if (m_Dist <= 0)
{
poly = GetPolyobj (m_PolyObj);
if (poly->specialdata == this)
{
poly->specialdata = NULL;
}
SN_StopSequence (poly);
Destroy ();
}
else if (m_Dist < absSpeed)
{
m_Speed = m_Dist * (m_Speed < 0 ? -1 : 1);
m_xSpeed = FixedMul (m_Speed, finecosine[m_Angle]);
m_ySpeed = FixedMul (m_Speed, finesine[m_Angle]);
}
}
}
//==========================================================================
//
// EV_MovePoly
//
//==========================================================================
bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle,
fixed_t dist, bool overRide)
{
int mirror;
DMovePoly *pe;
FPolyObj *poly;
angle_t an;
if ( (poly = GetPolyobj(polyNum)) )
{
if (poly->specialdata && !overRide)
{ // poly is already moving
return false;
}
}
else
{
I_Error("EV_MovePoly: Invalid polyobj num: %d\n", polyNum);
}
pe = new DMovePoly (polyNum);
pe->m_Dist = dist; // Distance
pe->m_Speed = speed;
poly->specialdata = pe;
an = angle;
pe->m_Angle = an>>ANGLETOFINESHIFT;
pe->m_xSpeed = FixedMul (pe->m_Speed, finecosine[pe->m_Angle]);
pe->m_ySpeed = FixedMul (pe->m_Speed, finesine[pe->m_Angle]);
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
// Do not interpolate very fast moving polyobjects. The minimum tic count is
// 3 instead of 2, because the moving crate effect in Massmouth 2, Hostitality
// that this fixes isn't quite fast enough to move the crate back to its start
// in just 1 tic.
if (dist/speed <= 2)
{
pe->StopInterpolation ();
}
while ( (mirror = GetPolyobjMirror(polyNum)) )
{
poly = GetPolyobj(mirror);
if (poly && poly->specialdata && !overRide)
{ // mirroring poly is already in motion
break;
}
pe = new DMovePoly (mirror);
poly->specialdata = pe;
pe->m_Dist = dist; // Distance
pe->m_Speed = speed;
an = an+ANGLE_180; // reverse the angle
pe->m_Angle = an>>ANGLETOFINESHIFT;
pe->m_xSpeed = FixedMul (pe->m_Speed, finecosine[pe->m_Angle]);
pe->m_ySpeed = FixedMul (pe->m_Speed, finesine[pe->m_Angle]);
polyNum = mirror;
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
if (dist/speed <= 2)
{
pe->StopInterpolation ();
}
}
return true;
}
//==========================================================================
//
// T_PolyDoor
//
//==========================================================================
void DPolyDoor::Tick ()
{
int absSpeed;
FPolyObj *poly;
if (m_Tics)
{
if (!--m_Tics)
{
poly = GetPolyobj (m_PolyObj);
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, m_Close);
}
return;
}
switch (m_Type)
{
case PODOOR_SLIDE:
if (m_Dist <= 0 || PO_MovePolyobj (m_PolyObj, m_xSpeed, m_ySpeed))
{
absSpeed = abs (m_Speed);
m_Dist -= absSpeed;
if (m_Dist <= 0)
{
poly = GetPolyobj (m_PolyObj);
SN_StopSequence (poly);
if (!m_Close)
{
m_Dist = m_TotalDist;
m_Close = true;
m_Tics = m_WaitTics;
m_Direction = (ANGLE_MAX>>ANGLETOFINESHIFT)-
m_Direction;
m_xSpeed = -m_xSpeed;
m_ySpeed = -m_ySpeed;
}
else
{
if (poly->specialdata == this)
{
poly->specialdata = NULL;
}
Destroy ();
}
}
}
else
{
poly = GetPolyobj (m_PolyObj);
if (poly->crush || !m_Close)
{ // continue moving if the poly is a crusher, or is opening
return;
}
else
{ // open back up
m_Dist = m_TotalDist - m_Dist;
m_Direction = (ANGLE_MAX>>ANGLETOFINESHIFT)-
m_Direction;
m_xSpeed = -m_xSpeed;
m_ySpeed = -m_ySpeed;
m_Close = false;
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
}
}
break;
case PODOOR_SWING:
if (PO_RotatePolyobj (m_PolyObj, m_Speed))
{
absSpeed = abs (m_Speed);
if (m_Dist == -1)
{ // perpetual polyobj
return;
}
m_Dist -= absSpeed;
if (m_Dist <= 0)
{
poly = GetPolyobj (m_PolyObj);
SN_StopSequence (poly);
if (!m_Close)
{
m_Dist = m_TotalDist;
m_Close = true;
m_Tics = m_WaitTics;
m_Speed = -m_Speed;
}
else
{
if (poly->specialdata == this)
{
poly->specialdata = NULL;
}
Destroy ();
}
}
}
else
{
poly = GetPolyobj (m_PolyObj);
if(poly->crush || !m_Close)
{ // continue moving if the poly is a crusher, or is opening
return;
}
else
{ // open back up and rewait
m_Dist = m_TotalDist - m_Dist;
m_Speed = -m_Speed;
m_Close = false;
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
}
}
break;
default:
break;
}
}
//==========================================================================
//
// EV_OpenPolyDoor
//
//==========================================================================
bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle,
int delay, int distance, podoortype_t type)
{
int mirror;
DPolyDoor *pd;
FPolyObj *poly;
if( (poly = GetPolyobj(polyNum)) )
{
if (poly->specialdata)
{ // poly is already moving
return false;
}
}
else
{
I_Error("EV_OpenPolyDoor: Invalid polyobj num: %d\n", polyNum);
}
pd = new DPolyDoor (polyNum, type);
if (type == PODOOR_SLIDE)
{
pd->m_WaitTics = delay;
pd->m_Speed = speed;
pd->m_Dist = pd->m_TotalDist = distance; // Distance
pd->m_Direction = angle >> ANGLETOFINESHIFT;
pd->m_xSpeed = FixedMul (pd->m_Speed, finecosine[pd->m_Direction]);
pd->m_ySpeed = FixedMul (pd->m_Speed, finesine[pd->m_Direction]);
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
}
else if (type == PODOOR_SWING)
{
pd->m_WaitTics = delay;
pd->m_Direction = 1; // ADD: PODOOR_SWINGL, PODOOR_SWINGR
pd->m_Speed = (speed*pd->m_Direction*(ANGLE_90/64))>>3;
pd->m_Dist = pd->m_TotalDist = angle;
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
}
poly->specialdata = pd;
while ( (mirror = GetPolyobjMirror (polyNum)) )
{
poly = GetPolyobj (mirror);
if (poly && poly->specialdata)
{ // mirroring poly is already in motion
break;
}
pd = new DPolyDoor (mirror, type);
poly->specialdata = pd;
if (type == PODOOR_SLIDE)
{
pd->m_WaitTics = delay;
pd->m_Speed = speed;
pd->m_Dist = pd->m_TotalDist = distance; // Distance
pd->m_Direction = (angle + ANGLE_180) >> ANGLETOFINESHIFT; // reverse the angle
pd->m_xSpeed = FixedMul (pd->m_Speed, finecosine[pd->m_Direction]);
pd->m_ySpeed = FixedMul (pd->m_Speed, finesine[pd->m_Direction]);
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
}
else if (type == PODOOR_SWING)
{
pd->m_WaitTics = delay;
pd->m_Direction = -1; // ADD: same as above
pd->m_Speed = (speed*pd->m_Direction*(ANGLE_90/64))>>3;
pd->m_Dist = pd->m_TotalDist = angle;
SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0);
}
polyNum = mirror;
}
return true;
}
// ===== Higher Level Poly Interface code =====
//==========================================================================
//
// GetPolyobj
//
//==========================================================================
static FPolyObj *GetPolyobj (int polyNum)
{
int i;
for (i = 0; i < po_NumPolyobjs; i++)
{
if (polyobjs[i].tag == polyNum)
{
return &polyobjs[i];
}
}
return NULL;
}
//==========================================================================
//
// GetPolyobjMirror
//
//==========================================================================
static int GetPolyobjMirror(int poly)
{
int i;
for (i = 0; i < po_NumPolyobjs; i++)
{
if (polyobjs[i].tag == poly)
{
return polyobjs[i].lines[0]->args[1];
}
}
return 0;
}
//==========================================================================
//
// ThrustMobj
//
//==========================================================================
void ThrustMobj (AActor *actor, seg_t *seg, FPolyObj *po)
{
int thrustAngle;
int thrustX;
int thrustY;
DPolyAction *pe;
int force;
if (!(actor->flags&MF_SHOOTABLE) && !actor->player)
{
return;
}
thrustAngle =
(R_PointToAngle2 (seg->v1->x, seg->v1->y, seg->v2->x, seg->v2->y)
- ANGLE_90) >> ANGLETOFINESHIFT;
pe = static_cast<DPolyAction *>(po->specialdata);
if (pe)
{
if (pe->IsKindOf (RUNTIME_CLASS (DRotatePoly)))
{
force = pe->m_Speed >> 8;
}
else
{
force = pe->m_Speed >> 3;
}
if (force < FRACUNIT)
{
force = FRACUNIT;
}
else if (force > 4*FRACUNIT)
{
force = 4*FRACUNIT;
}
}
else
{
force = FRACUNIT;
}
thrustX = FixedMul (force, finecosine[thrustAngle]);
thrustY = FixedMul (force, finesine[thrustAngle]);
actor->momx += thrustX;
actor->momy += thrustY;
if (po->crush)
{
if (po->bHurtOnTouch || !P_CheckPosition (actor, actor->x + thrustX, actor->y + thrustY))
{
P_DamageMobj (actor, NULL, NULL, po->crush, NAME_Crush);
P_TraceBleed (po->crush, actor);
}
}
}
//==========================================================================
//
// UpdateSegBBox
//
//==========================================================================
static void UpdateSegBBox (seg_t *seg)
{
line_t *line;
line = seg->linedef;
if (seg->v1->x < seg->v2->x)
{
line->bbox[BOXLEFT] = seg->v1->x;
line->bbox[BOXRIGHT] = seg->v2->x;
}
else
{
line->bbox[BOXLEFT] = seg->v2->x;
line->bbox[BOXRIGHT] = seg->v1->x;
}
if (seg->v1->y < seg->v2->y)
{
line->bbox[BOXBOTTOM] = seg->v1->y;
line->bbox[BOXTOP] = seg->v2->y;
}
else
{
line->bbox[BOXBOTTOM] = seg->v2->y;
line->bbox[BOXTOP] = seg->v1->y;
}
// Update the line's slopetype
line->dx = line->v2->x - line->v1->x;
line->dy = line->v2->y - line->v1->y;
if (!line->dx)
{
line->slopetype = ST_VERTICAL;
}
else if (!line->dy)
{
line->slopetype = ST_HORIZONTAL;
}
else
{
line->slopetype = ((line->dy ^ line->dx) >= 0) ? ST_POSITIVE : ST_NEGATIVE;
}
}
//==========================================================================
//
// PO_MovePolyobj
//
//==========================================================================
bool PO_MovePolyobj (int num, int x, int y, bool force)
{
FPolyObj *po;
if (!(po = GetPolyobj (num)))
{
I_Error ("PO_MovePolyobj: Invalid polyobj number: %d\n", num);
}
UnLinkPolyobj (po);
DoMovePolyobj (po, x, y);
if (!force)
{
seg_t **segList = po->segs;
bool blocked = false;
for (int count = po->numsegs; count; count--, segList++)
{
if (CheckMobjBlocking(*segList, po))
{
blocked = true;
break;
}
}
if (blocked)
{
DoMovePolyobj (po, -x, -y);
LinkPolyobj(po);
return false;
}
}
po->startSpot[0] += x;
po->startSpot[1] += y;
LinkPolyobj (po);
return true;
}
//==========================================================================
//
// DoMovePolyobj
//
//==========================================================================
void DoMovePolyobj (FPolyObj *po, int x, int y)
{
int count;
seg_t **segList;
seg_t **veryTempSeg;
vertex_t *prevPts;
segList = po->segs;
prevPts = po->prevPts;
validcount++;
for (count = po->numsegs; count; count--, segList++, prevPts++)
{
line_t *linedef = (*segList)->linedef;
if (linedef->validcount != validcount)
{
linedef->bbox[BOXTOP] += y;
linedef->bbox[BOXBOTTOM] += y;
linedef->bbox[BOXLEFT] += x;
linedef->bbox[BOXRIGHT] += x;
linedef->validcount = validcount;
}
for (veryTempSeg = po->segs; veryTempSeg != segList; veryTempSeg++)
{
if ((*veryTempSeg)->v1 == (*segList)->v1)
{
break;
}
}
if (veryTempSeg == segList)
{
(*segList)->v1->x += x;
(*segList)->v1->y += y;
}
(*prevPts).x += x; // previous points are unique for each seg
(*prevPts).y += y;
}
}
//==========================================================================
//
// RotatePt
//
//==========================================================================
static void RotatePt (int an, fixed_t *x, fixed_t *y, fixed_t startSpotX, fixed_t startSpotY)
{
fixed_t tr_x = *x;
fixed_t tr_y = *y;
*x = DMulScale16 (tr_x, finecosine[an], -tr_y, finesine[an])+startSpotX;
*y = DMulScale16 (tr_x, finesine[an], tr_y, finecosine[an])+startSpotY;
}
//==========================================================================
//
// PO_RotatePolyobj
//
//==========================================================================
bool PO_RotatePolyobj (int num, angle_t angle)
{
int count;
seg_t **segList;
vertex_t *originalPts;
vertex_t *prevPts;
int an;
FPolyObj *po;
bool blocked;
if(!(po = GetPolyobj(num)))
{
I_Error("PO_RotatePolyobj: Invalid polyobj number: %d\n", num);
}
an = (po->angle+angle)>>ANGLETOFINESHIFT;
UnLinkPolyobj(po);
segList = po->segs;
originalPts = po->originalPts;
prevPts = po->prevPts;
for(count = po->numsegs; count; count--, segList++, originalPts++,
prevPts++)
{
prevPts->x = (*segList)->v1->x;
prevPts->y = (*segList)->v1->y;
(*segList)->v1->x = originalPts->x;
(*segList)->v1->y = originalPts->y;
RotatePt (an, &(*segList)->v1->x, &(*segList)->v1->y, po->startSpot[0],
po->startSpot[1]);
}
segList = po->segs;
blocked = false;
validcount++;
for (count = po->numsegs; count; count--, segList++)
{
if (CheckMobjBlocking(*segList, po))
{
blocked = true;
}
if ((*segList)->linedef->validcount != validcount)
{
UpdateSegBBox(*segList);
(*segList)->linedef->validcount = validcount;
}
}
if (blocked)
{
segList = po->segs;
prevPts = po->prevPts;
for (count = po->numsegs; count; count--, segList++, prevPts++)
{
(*segList)->v1->x = prevPts->x;
(*segList)->v1->y = prevPts->y;
}
segList = po->segs;
validcount++;
for (count = po->numsegs; count; count--, segList++, prevPts++)
{
if ((*segList)->linedef->validcount != validcount)
{
UpdateSegBBox(*segList);
(*segList)->linedef->validcount = validcount;
}
}
LinkPolyobj(po);
return false;
}
po->angle += angle;
LinkPolyobj(po);
return true;
}
//==========================================================================
//
// UnLinkPolyobj
//
//==========================================================================
static void UnLinkPolyobj (FPolyObj *po)
{
polyblock_t *link;
int i, j;
int index;
// remove the polyobj from each blockmap section
for(j = po->bbox[BOXBOTTOM]; j <= po->bbox[BOXTOP]; j++)
{
index = j*bmapwidth;
for(i = po->bbox[BOXLEFT]; i <= po->bbox[BOXRIGHT]; i++)
{
if(i >= 0 && i < bmapwidth && j >= 0 && j < bmapheight)
{
link = PolyBlockMap[index+i];
while(link != NULL && link->polyobj != po)
{
link = link->next;
}
if(link == NULL)
{ // polyobj not located in the link cell
continue;
}
link->polyobj = NULL;
}
}
}
}
//==========================================================================
//
// LinkPolyobj
//
//==========================================================================
static void LinkPolyobj (FPolyObj *po)
{
int leftX, rightX;
int topY, bottomY;
seg_t **tempSeg;
polyblock_t **link;
polyblock_t *tempLink;
int i, j;
// calculate the polyobj bbox
tempSeg = po->segs;
rightX = leftX = (*tempSeg)->v1->x;
topY = bottomY = (*tempSeg)->v1->y;
for(i = 0; i < po->numsegs; i++, tempSeg++)
{
if((*tempSeg)->v1->x > rightX)
{
rightX = (*tempSeg)->v1->x;
}
if((*tempSeg)->v1->x < leftX)
{
leftX = (*tempSeg)->v1->x;
}
if((*tempSeg)->v1->y > topY)
{
topY = (*tempSeg)->v1->y;
}
if((*tempSeg)->v1->y < bottomY)
{
bottomY = (*tempSeg)->v1->y;
}
}
po->bbox[BOXRIGHT] = (rightX-bmaporgx)>>MAPBLOCKSHIFT;
po->bbox[BOXLEFT] = (leftX-bmaporgx)>>MAPBLOCKSHIFT;
po->bbox[BOXTOP] = (topY-bmaporgy)>>MAPBLOCKSHIFT;
po->bbox[BOXBOTTOM] = (bottomY-bmaporgy)>>MAPBLOCKSHIFT;
// add the polyobj to each blockmap section
for(j = po->bbox[BOXBOTTOM]*bmapwidth; j <= po->bbox[BOXTOP]*bmapwidth;
j += bmapwidth)
{
for(i = po->bbox[BOXLEFT]; i <= po->bbox[BOXRIGHT]; i++)
{
if(i >= 0 && i < bmapwidth && j >= 0 && j < bmapheight*bmapwidth)
{
link = &PolyBlockMap[j+i];
if(!(*link))
{ // Create a new link at the current block cell
*link = new polyblock_t;
(*link)->next = NULL;
(*link)->prev = NULL;
(*link)->polyobj = po;
continue;
}
else
{
tempLink = *link;
while(tempLink->next != NULL && tempLink->polyobj != NULL)
{
tempLink = tempLink->next;
}
}
if(tempLink->polyobj == NULL)
{
tempLink->polyobj = po;
continue;
}
else
{
tempLink->next = new polyblock_t;
tempLink->next->next = NULL;
tempLink->next->prev = tempLink;
tempLink->next->polyobj = po;
}
}
// else, don't link the polyobj, since it's off the map
}
}
}
//==========================================================================
//
// CheckMobjBlocking
//
//==========================================================================
static bool CheckMobjBlocking (seg_t *seg, FPolyObj *po)
{
static TArray<AActor *> checker;
FBlockNode *block;
AActor *mobj;
int i, j, k;
int left, right, top, bottom;
line_t *ld;
bool blocked;
ld = seg->linedef;
top = (ld->bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT;
bottom = (ld->bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT;
left = (ld->bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT;
right = (ld->bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT;
blocked = false;
checker.Clear();
bottom = bottom < 0 ? 0 : bottom;
bottom = bottom >= bmapheight ? bmapheight-1 : bottom;
top = top < 0 ? 0 : top;
top = top >= bmapheight ? bmapheight-1 : top;
left = left < 0 ? 0 : left;
left = left >= bmapwidth ? bmapwidth-1 : left;
right = right < 0 ? 0 : right;
right = right >= bmapwidth ? bmapwidth-1 : right;
for (j = bottom*bmapwidth; j <= top*bmapwidth; j += bmapwidth)
{
for (i = left; i <= right; i++)
{
for (block = blocklinks[j+i]; block != NULL; block = block->NextActor)
{
mobj = block->Me;
for (k = (int)checker.Size()-1; k >= 0; --k)
{
if (checker[k] == mobj)
{
break;
}
}
if (k < 0)
{
checker.Push (mobj);
if ((mobj->flags&MF_SOLID) && !(mobj->flags&MF_NOCLIP))
{
FBoundingBox box(mobj->x, mobj->y, mobj->radius);
if (box.Right() <= ld->bbox[BOXLEFT]
|| box.Left() >= ld->bbox[BOXRIGHT]
|| box.Top() <= ld->bbox[BOXBOTTOM]
|| box.Bottom() >= ld->bbox[BOXTOP])
{
continue;
}
if (box.BoxOnLineSide(ld) != -1)
{
continue;
}
ThrustMobj (mobj, seg, po);
blocked = true;
}
}
}
}
}
return blocked;
}
//==========================================================================
//
// InitBlockMap
//
//==========================================================================
static void InitBlockMap (void)
{
int i;
PolyBlockMap = new polyblock_t *[bmapwidth*bmapheight];
memset (PolyBlockMap, 0, bmapwidth*bmapheight*sizeof(polyblock_t *));
for (i = 0; i < po_NumPolyobjs; i++)
{
LinkPolyobj(&polyobjs[i]);
}
}
//==========================================================================
//
// InitSegLists [RH]
//
// Group segs by vertex and collect segs that are known to belong to a
// polyobject so that they can be initialized fast.
//==========================================================================
static void InitSegLists ()
{
SDWORD i;
SegListHead = new SDWORD[numvertexes];
clearbuf (SegListHead, numvertexes, -1);
for (i = 0; i < numsegs; ++i)
{
if (segs[i].linedef != NULL)
{
SegListHead[segs[i].v1 - vertexes] = i;
if ((segs[i].linedef->special == Polyobj_StartLine ||
segs[i].linedef->special == Polyobj_ExplicitLine))
{
KnownPolySegs.Push (i);
}
}
}
}
//==========================================================================
//
// KilSegLists [RH]
//
//==========================================================================
static void KillSegLists ()
{
delete[] SegListHead;
SegListHead = NULL;
KnownPolySegs.Clear ();
KnownPolySegs.ShrinkToFit ();
}
//==========================================================================
//
// IterFindPolySegs
//
// Passing NULL for segList will cause IterFindPolySegs to count the
// number of segs in the polyobj. v1 is the vertex to stop at, and v2
// is the vertex to start at.
//==========================================================================
static void IterFindPolySegs (vertex_t *v1, vertex_t *v2p, seg_t **segList)
{
SDWORD j;
int v2 = int(v2p - vertexes);
int i;
// This for loop exists solely to avoid infinitely looping on badly
// formed polyobjects.
for (i = 0; i < numsegs; i++)
{
j = SegListHead[v2];
if (j < 0)
{
break;
}
if (segs[j].v1 == v1)
{
return;
}
if (segs[j].linedef != NULL)
{
if (segList == NULL)
{
PolySegCount++;
}
else
{
*segList++ = &segs[j];
segs[j].bPolySeg = true;
}
}
v2 = int(segs[j].v2 - vertexes);
}
I_Error ("IterFindPolySegs: Non-closed Polyobj around (%d,%d).\n",
v1->x >> FRACBITS, v1->y >> FRACBITS);
}
//==========================================================================
//
// SpawnPolyobj
//
//==========================================================================
static void SpawnPolyobj (int index, int tag, int type)
{
unsigned int ii;
int i;
int j;
for (ii = 0; ii < KnownPolySegs.Size(); ++ii)
{
i = KnownPolySegs[ii];
if (i < 0)
{
continue;
}
if (segs[i].linedef->special == Polyobj_StartLine &&
segs[i].linedef->args[0] == tag)
{
if (polyobjs[index].segs)
{
I_Error ("SpawnPolyobj: Polyobj %d already spawned.\n", tag);
}
segs[i].linedef->special = 0;
segs[i].linedef->args[0] = 0;
segs[i].bPolySeg = true;
PolySegCount = 1;
IterFindPolySegs(segs[i].v1, segs[i].v2, NULL);
polyobjs[index].numsegs = PolySegCount;
polyobjs[index].segs = new seg_t *[PolySegCount];
polyobjs[index].segs[0] = &segs[i]; // insert the first seg
IterFindPolySegs (segs[i].v1, segs[i].v2, polyobjs[index].segs+1);
polyobjs[index].crush = (type != PO_SPAWN_TYPE) ? 3 : 0;
polyobjs[index].bHurtOnTouch = (type == PO_SPAWNHURT_TYPE);
polyobjs[index].tag = tag;
polyobjs[index].seqType = segs[i].linedef->args[2];
if (polyobjs[index].seqType < 0 || polyobjs[index].seqType > 63)
{
polyobjs[index].seqType = 0;
}
break;
}
}
if (!polyobjs[index].segs)
{ // didn't find a polyobj through PO_LINE_START
TArray<seg_t *> polySegList;
unsigned int psIndexOld;
polyobjs[index].numsegs = 0;
for (j = 1; j < PO_MAXPOLYSEGS; j++)
{
psIndexOld = polySegList.Size();
for (ii = 0; ii < KnownPolySegs.Size(); ++ii)
{
i = KnownPolySegs[ii];
if (i >= 0 &&
segs[i].linedef->special == Polyobj_ExplicitLine &&
segs[i].linedef->args[0] == tag)
{
if (!segs[i].linedef->args[1])
{
I_Error ("SpawnPolyobj: Explicit line missing order number (probably %d) in poly %d.\n",
j+1, tag);
}
if (segs[i].linedef->args[1] == j)
{
polySegList.Push (&segs[i]);
polyobjs[index].numsegs++;
}
}
}
// Clear out any specials for these segs...we cannot clear them out
// in the above loop, since we aren't guaranteed one seg per linedef.
for (ii = 0; ii < KnownPolySegs.Size(); ++ii)
{
i = KnownPolySegs[ii];
if (i >= 0 &&
segs[i].linedef->special == Polyobj_ExplicitLine &&
segs[i].linedef->args[0] == tag && segs[i].linedef->args[1] == j)
{
segs[i].linedef->special = 0;
segs[i].linedef->args[0] = 0;
segs[i].bPolySeg = true;
KnownPolySegs[ii] = -1;
}
}
if (polySegList.Size() == psIndexOld)
{ // Check if an explicit line order has been skipped.
// A line has been skipped if there are any more explicit
// lines with the current tag value. [RH] Can this actually happen?
for (ii = 0; ii < KnownPolySegs.Size(); ++ii)
{
i = KnownPolySegs[ii];
if (i >= 0 &&
segs[i].linedef->special == Polyobj_ExplicitLine &&
segs[i].linedef->args[0] == tag)
{
I_Error ("SpawnPolyobj: Missing explicit line %d for poly %d\n",
j, tag);
}
}
}
}
if (polyobjs[index].numsegs)
{
PolySegCount = polyobjs[index].numsegs; // PolySegCount used globally
polyobjs[index].crush = (type != PO_SPAWN_TYPE) ? 3 : 0;
polyobjs[index].bHurtOnTouch = (type == PO_SPAWNHURT_TYPE);
polyobjs[index].tag = tag;
polyobjs[index].segs = new seg_t *[polyobjs[index].numsegs];
for (i = 0; i < polyobjs[index].numsegs; i++)
{
polyobjs[index].segs[i] = polySegList[i];
}
polyobjs[index].seqType = (*polyobjs[index].segs)->linedef->args[3];
// Next, change the polyobj's first line to point to a mirror
// if it exists
(*polyobjs[index].segs)->linedef->args[1] =
(*polyobjs[index].segs)->linedef->args[2];
}
else
I_Error ("SpawnPolyobj: Poly %d does not exist\n", tag);
}
TArray<line_t *> lines;
TArray<vertex_t *> vertices;
for(int i=0; i<polyobjs[index].numsegs; i++)
{
line_t *l = polyobjs[index].segs[i]->linedef;
int j;
for(j = lines.Size() - 1; j >= 0; j--)
{
if (lines[j] == l) break;
}
if (j < 0) lines.Push(l);
vertex_t *v = polyobjs[index].segs[i]->v1;
for(j = vertices.Size() - 1; j >= 0; j--)
{
if (vertices[j] == v) break;
}
if (j < 0) vertices.Push(v);
v = polyobjs[index].segs[i]->v2;
for(j = vertices.Size() - 1; j >= 0; j--)
{
if (vertices[j] == v) break;
}
if (j < 0) vertices.Push(v);
}
polyobjs[index].numlines = lines.Size();
polyobjs[index].lines = new line_t*[lines.Size()];
memcpy(polyobjs[index].lines, &lines[0], sizeof(lines[0]) * lines.Size());
polyobjs[index].numvertices = vertices.Size();
polyobjs[index].vertices = new vertex_t*[vertices.Size()];
memcpy(polyobjs[index].vertices, &vertices[0], sizeof(vertices[0]) * vertices.Size());
}
//==========================================================================
//
// TranslateToStartSpot
//
//==========================================================================
static void TranslateToStartSpot (int tag, int originX, int originY)
{
seg_t **tempSeg;
seg_t **veryTempSeg;
vertex_t *tempPt;
subsector_t *sub;
FPolyObj *po;
int deltaX;
int deltaY;
vertex_t avg; // used to find a polyobj's center, and hence subsector
int i;
po = NULL;
for (i = 0; i < po_NumPolyobjs; i++)
{
if (polyobjs[i].tag == tag)
{
po = &polyobjs[i];
break;
}
}
if (po == NULL)
{ // didn't match the tag with a polyobj tag
I_Error("TranslateToStartSpot: Unable to match polyobj tag: %d\n",
tag);
}
if (po->segs == NULL)
{
I_Error ("TranslateToStartSpot: Anchor point located without a StartSpot point: %d\n", tag);
}
po->originalPts = new vertex_t[po->numsegs];
po->prevPts = new vertex_t[po->numsegs];
deltaX = originX-po->startSpot[0];
deltaY = originY-po->startSpot[1];
tempSeg = po->segs;
tempPt = po->originalPts;
avg.x = 0;
avg.y = 0;
validcount++;
for (i = 0; i < po->numsegs; i++, tempSeg++, tempPt++)
{
if ((*tempSeg)->linedef->validcount != validcount)
{
(*tempSeg)->linedef->bbox[BOXTOP] -= deltaY;
(*tempSeg)->linedef->bbox[BOXBOTTOM] -= deltaY;
(*tempSeg)->linedef->bbox[BOXLEFT] -= deltaX;
(*tempSeg)->linedef->bbox[BOXRIGHT] -= deltaX;
(*tempSeg)->linedef->validcount = validcount;
}
for (veryTempSeg = po->segs; veryTempSeg != tempSeg; veryTempSeg++)
{
if((*veryTempSeg)->v1 == (*tempSeg)->v1)
{
break;
}
}
if (veryTempSeg == tempSeg)
{ // the point hasn't been translated, yet
(*tempSeg)->v1->x -= deltaX;
(*tempSeg)->v1->y -= deltaY;
}
avg.x += (*tempSeg)->v1->x>>FRACBITS;
avg.y += (*tempSeg)->v1->y>>FRACBITS;
// the original Pts are based off the startSpot Pt, and are
// unique to each seg, not each linedef
tempPt->x = (*tempSeg)->v1->x-po->startSpot[0];
tempPt->y = (*tempSeg)->v1->y-po->startSpot[1];
}
avg.x /= po->numsegs;
avg.y /= po->numsegs;
sub = R_PointInSubsector (avg.x<<FRACBITS, avg.y<<FRACBITS);
if (sub->poly != NULL)
{
I_Error ("PO_TranslateToStartSpot: Multiple polyobjs in a single subsector.\n");
}
sub->poly = po;
}
//==========================================================================
//
// PO_Init
//
//==========================================================================
void PO_Init (void)
{
// [RH] Hexen found the polyobject-related things by reloading the map's
// THINGS lump here and scanning through it. I have P_SpawnMapThing()
// record those things instead, so that in here we simply need to
// look at the polyspawns list.
polyspawns_t *polyspawn, **prev;
int polyIndex;
// [RH] Make this faster
InitSegLists ();
polyobjs = new FPolyObj[po_NumPolyobjs];
memset (polyobjs, 0, po_NumPolyobjs*sizeof(FPolyObj));
polyIndex = 0; // index polyobj number
// Find the startSpot points, and spawn each polyobj
for (polyspawn = polyspawns, prev = &polyspawns; polyspawn;)
{
// 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch
if (polyspawn->type == PO_SPAWN_TYPE ||
polyspawn->type == PO_SPAWNCRUSH_TYPE ||
polyspawn->type == PO_SPAWNHURT_TYPE)
{ // Polyobj StartSpot Pt.
polyobjs[polyIndex].startSpot[0] = polyspawn->x;
polyobjs[polyIndex].startSpot[1] = polyspawn->y;
SpawnPolyobj(polyIndex, polyspawn->angle, polyspawn->type);
polyIndex++;
*prev = polyspawn->next;
delete polyspawn;
polyspawn = *prev;
} else {
prev = &polyspawn->next;
polyspawn = polyspawn->next;
}
}
for (polyspawn = polyspawns; polyspawn;)
{
polyspawns_t *next = polyspawn->next;
if (polyspawn->type == PO_ANCHOR_TYPE)
{ // Polyobj Anchor Pt.
TranslateToStartSpot (polyspawn->angle, polyspawn->x, polyspawn->y);
}
delete polyspawn;
polyspawn = next;
}
polyspawns = NULL;
// check for a startspot without an anchor point
for (polyIndex = 0; polyIndex < po_NumPolyobjs; polyIndex++)
{
if (!polyobjs[polyIndex].originalPts)
{
I_Error ("PO_Init: StartSpot located without an Anchor point: %d\n",
polyobjs[polyIndex].tag);
}
}
InitBlockMap();
// [RH] Don't need the seg lists anymore
KillSegLists ();
}
//==========================================================================
//
// PO_Busy
//
//==========================================================================
bool PO_Busy (int polyobj)
{
FPolyObj *poly;
poly = GetPolyobj (polyobj);
if (poly == NULL || poly->specialdata == NULL)
{
return false;
}
else
{
return true;
}
}
//===========================================================================
//
// PO_ClosestPoint
//
// Given a point (x,y), returns the point (ox,oy) on the polyobject's walls
// that is nearest to (x,y). Also returns the seg this point came from.
//
//===========================================================================
void PO_ClosestPoint(const FPolyObj *poly, fixed_t fx, fixed_t fy, fixed_t &ox, fixed_t &oy, seg_t **seg)
{
int i;
double x = fx, y = fy;
double bestdist = HUGE_VAL;
double bestx = 0, besty = 0;
seg_t *bestseg = NULL;
for (i = 0; i < poly->numsegs; ++i)
{
vertex_t *v1 = poly->segs[i]->v1;
vertex_t *v2 = poly->segs[i]->v2;
double a = v2->x - v1->x;
double b = v2->y - v1->y;
double den = a*a + b*b;
double ix, iy, dist;
if (den == 0)
{ // Line is actually a point!
ix = v1->x;
iy = v1->y;
}
else
{
double num = (x - v1->x) * a + (y - v1->y) * b;
double u = num / den;
if (u <= 0)
{
ix = v1->x;
iy = v1->y;
}
else if (u >= 1)
{
ix = v2->x;
iy = v2->y;
}
else
{
ix = v1->x + u * a;
iy = v1->y + u * b;
}
}
a = (ix - x);
b = (iy - y);
dist = a*a + b*b;
if (dist < bestdist)
{
bestdist = dist;
bestx = ix;
besty = iy;
bestseg = poly->segs[i];
}
}
ox = fixed_t(bestx);
oy = fixed_t(besty);
if (seg != NULL)
{
*seg = bestseg;
}
}
FPolyObj::~FPolyObj()
{
if (segs != NULL)
{
delete[] segs;
segs = NULL;
}
if (lines != NULL)
{
delete[] lines;
lines = NULL;
}
if (vertices != NULL)
{
delete[] vertices;
vertices = NULL;
}
if (originalPts != NULL)
{
delete[] originalPts;
originalPts = NULL;
}
if (prevPts != NULL)
{
delete[] prevPts;
prevPts = NULL;
}
}