gzdoom-gles/wadsrc/static/zscript/actors
2021-03-15 22:05:25 +01:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom adjust defaults for DEHEXTRA states to match other ports: 2021-02-24 22:46:50 +01:00
heretic Added A_OverlayPivotAlign and A_OverlayVertexOffset. 2020-10-25 15:42:11 +01:00
hexen - fixed: IceGuyFX2 set its owner too late. 2020-11-25 07:37:17 +01:00
inventory Add alternate "Full" mode for PowerIronFeet that prevents leaky damage. 2021-01-16 17:09:57 +01:00
player Add a null check in PlayerPawn::CheckFOV 2021-02-28 20:01:59 +01:00
raven - fixed: the minotaur spawned its floor flames regardless of the setting of compat_minotaur 2020-07-28 12:25:35 +02:00
shared - Fixed: RandomSpawner spawning another RandomSpawner spawning a missile could result in the second RandomSpawner being erroneously destroyed. 2020-12-02 15:30:23 +01:00
strife Add missing tag for the sub-Entity bosses. This was missed in the previous commit. 2021-03-15 22:05:25 +01:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue script, if it exists. Otherwise it will just return the same output as GetTag(). 2021-03-15 21:31:16 +01:00
attacks.zs Add species parameter to A_RadiusThrust 2020-09-27 13:58:22 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00