gzdoom-gles/src/gl/scene
2017-05-14 12:42:25 +02:00
..
gl_bsp.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
gl_drawinfo.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_flats.cpp - removed some unused static variables 2017-04-26 14:48:33 +02:00
gl_portal.cpp - the Render state must be applied before performing a portal clear screen, because it would still be set to stencil drawing at this point. 2017-05-14 12:42:25 +02:00
gl_portal.h Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_renderhacks.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_scene.cpp - fixed: The clipper for the main scene may not be initialized before the camera textures have been drawn. 2017-03-17 19:28:47 +01:00
gl_scenedrawer.h - fixed: InitClipper was missing a call to Clipper.Clear. 2017-05-09 12:20:49 +02:00
gl_sky.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
gl_skydome.cpp - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
gl_sprite.cpp - fixed: +FLIPSPRITE works in mirrors in OpenGL now. 2017-05-03 15:56:33 -04:00
gl_spritelight.cpp Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag. 2017-03-28 21:33:16 +02:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - Removed the RSQRTSS code from GLSeg::Normal. 2017-03-13 13:17:15 +01:00
gl_walls.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_walls_draw.cpp - fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value. 2017-03-28 23:36:26 +02:00
gl_weapon.cpp - added missing check for RenderStyle None to GL weapon drawer. 2017-05-08 19:13:18 +02:00