gzdoom-gles/wadsrc/static/zscript/strife/oracle.txt

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// Oracle -------------------------------------------------------------------
class Oracle : Actor
{
Default
{
Health 1;
Radius 15;
Height 56;
Monster;
+NOTDMATCH
+NOBLOOD
+NEVERRESPAWN
DamageFactor "Fire", 0.5;
DamageFactor "SpectralLow", 0;
MaxDropoffHeight 32;
Tag "$TAG_ORACLE";
DropItem "Meat";
}
States
{
Spawn:
ORCL A -1;
Stop;
Death:
ORCL BCDEFGHIJK 5;
ORCL L 5 A_NoBlocking;
ORCL M 5;
ORCL N 5 A_WakeOracleSpectre;
ORCL OP 5;
ORCL Q -1;
Stop;
}
void A_WakeOracleSpectre ()
{
ThinkerIterator it = ThinkerIterator.Create("AlienSpectre3");
Actor spectre = Actor(it.Next());
if (spectre != NULL && spectre.health > 0 && self.target != spectre)
{
spectre.CurSector.SoundTarget = spectre.LastHeard = self.LastHeard;
spectre.target = self.target;
spectre.SetState (spectre.SeeState);
}
}
}