gzdoom-gles/src/textures/rawpagetexture.cpp
Christoph Oelckers b473838627 - adjustments and fixes for alphatextures:
* Instead of using the red channel it now uses the grayscale value. While slower in a few situations, it is also more precise and makes the feature more useful.
* For paletted textures do not use the index as alpha anymore but the actual grayscaled color. This is again to make the feature more consistent and useful.
* To compensate for the above there is now a list of hashes for known alpha textures in patch format, so that they don't get broken.
* IMGZ is now considered a grayscale format. There's only two known textures that use IMGZ for something else than crosshairs and those are explicitly handled.
* several smaller fixes.
* the actual color conversion functions for paletted output are now consolidated in a small number of inlines so that future changes are easier to do.

Note: This hasn't been tested yet and will need further changes in the hardware rendering code. As it is it is not production-ready.
2018-03-22 00:29:01 +01:00

195 lines
5.2 KiB
C++

/*
** rawpagetexture.cpp
** Texture class for Raven's raw fullscreen pages
**
**---------------------------------------------------------------------------
** Copyright 2004-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "doomtype.h"
#include "files.h"
#include "w_wad.h"
#include "v_palette.h"
#include "textures/textures.h"
//==========================================================================
//
// A raw 320x200 graphic used by Heretic and Hexen fullscreen images
//
//==========================================================================
class FRawPageTexture : public FWorldTexture
{
public:
FRawPageTexture (int lumpnum);
uint8_t *MakeTexture (FRenderStyle style) override;
};
//==========================================================================
//
// RAW textures must be exactly 64000 bytes long and not be identifiable
// as Doom patch
//
//==========================================================================
static bool CheckIfRaw(FileReader & data)
{
if (data.GetLength() != 64000) return false;
// This is probably a raw page graphic, but do some checking to be sure
patch_t *foo;
int height;
int width;
foo = (patch_t *)M_Malloc (data.GetLength());
data.Seek (0, FileReader::SeekSet);
data.Read (foo, data.GetLength());
height = LittleShort(foo->height);
width = LittleShort(foo->width);
if (height > 0 && height < 510 && width > 0 && width < 15997)
{
// The dimensions seem like they might be valid for a patch, so
// check the column directory for extra security. At least one
// column must begin exactly at the end of the column directory,
// and none of them must point past the end of the patch.
bool gapAtStart = true;
int x;
for (x = 0; x < width; ++x)
{
uint32_t ofs = LittleLong(foo->columnofs[x]);
if (ofs == (uint32_t)width * 4 + 8)
{
gapAtStart = false;
}
else if (ofs >= 64000-1) // Need one byte for an empty column
{
free (foo);
return true;
}
else
{
// Ensure this column does not extend beyond the end of the patch
const uint8_t *foo2 = (const uint8_t *)foo;
while (ofs < 64000)
{
if (foo2[ofs] == 255)
{
free (foo);
return true;
}
ofs += foo2[ofs+1] + 4;
}
if (ofs >= 64000)
{
free (foo);
return true;
}
}
}
if (gapAtStart || (x != width))
{
M_Free (foo);
return true;
}
M_Free(foo);
return false;
}
else
{
M_Free (foo);
return true;
}
}
//==========================================================================
//
//
//
//==========================================================================
FTexture *RawPageTexture_TryCreate(FileReader & file, int lumpnum)
{
if (!CheckIfRaw(file)) return NULL;
return new FRawPageTexture(lumpnum);
}
//==========================================================================
//
//
//
//==========================================================================
FRawPageTexture::FRawPageTexture (int lumpnum)
: FWorldTexture(NULL, lumpnum)
{
Width = 320;
Height = 200;
WidthBits = 8;
HeightBits = 8;
WidthMask = 255;
}
//==========================================================================
//
//
//
//==========================================================================
uint8_t *FRawPageTexture::MakeTexture (FRenderStyle style)
{
FMemLump lump = Wads.ReadLump (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
const uint8_t *source_p = source;
uint8_t *dest_p;
auto Pixels = new uint8_t[Width*Height];
dest_p = Pixels;
const uint8_t *remap = GetRemap(style);
// Convert the source image from row-major to column-major format
for (int y = 200; y != 0; --y)
{
for (int x = 320; x != 0; --x)
{
*dest_p = remap[*source_p];
dest_p += 200;
source_p++;
}
dest_p -= 200*320-1;
}
return Pixels;
}