gzdoom-gles/src/textures/patchtexture.cpp
Christoph Oelckers 6fcf1e0149 - fixed incorrect translation table that was used to process grayscale patch and IMGZ textures.
- fixed: The MD5 check for patches deleted the buffer too early.
2018-03-22 22:49:42 +01:00

318 lines
9.4 KiB
C++

/*
** patchtexture.cpp
** Texture class for single Doom patches
**
**---------------------------------------------------------------------------
** Copyright 2004-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "doomtype.h"
#include "files.h"
#include "w_wad.h"
#include "templates.h"
#include "v_palette.h"
#include "v_video.h"
#include "bitmap.h"
#include "textures/textures.h"
#include "r_data/r_translate.h"
// posts are runs of non masked source pixels
struct column_t
{
uint8_t topdelta; // -1 is the last post in a column
uint8_t length; // length data bytes follows
};
bool checkPatchForAlpha(const void *buffer, uint32_t length);
//==========================================================================
//
// A texture that is just a single Doom format patch
//
//==========================================================================
class FPatchTexture : public FWorldTexture
{
bool badflag = false;
bool isalpha = false;
public:
FPatchTexture (int lumpnum, patch_t *header, bool isalphatex);
uint8_t *MakeTexture (FRenderStyle style) override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override;
void DetectBadPatches();
bool UseBasePalette() override { return !isalpha; }
FTextureFormat GetFormat() override { return isalpha ? TEX_RGB : TEX_Pal; } // should be TEX_Gray instead of TEX_RGB. Maybe later when all is working.
};
//==========================================================================
//
// Checks if the currently open lump can be a Doom patch
//
//==========================================================================
static bool CheckIfPatch(FileReader & file, bool &isalpha)
{
if (file.GetLength() < 13) return false; // minimum length of a valid Doom patch
uint8_t *data = new uint8_t[file.GetLength()];
file.Seek(0, FileReader::SeekSet);
file.Read(data, file.GetLength());
const patch_t *foo = (const patch_t *)data;
int height = LittleShort(foo->height);
int width = LittleShort(foo->width);
if (height > 0 && height <= 2048 && width > 0 && width <= 2048 && width < file.GetLength()/4)
{
// The dimensions seem like they might be valid for a patch, so
// check the column directory for extra security. At least one
// column must begin exactly at the end of the column directory,
// and none of them must point past the end of the patch.
bool gapAtStart = true;
int x;
for (x = 0; x < width; ++x)
{
uint32_t ofs = LittleLong(foo->columnofs[x]);
if (ofs == (uint32_t)width * 4 + 8)
{
gapAtStart = false;
}
else if (ofs >= (uint32_t)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!)
{
delete [] data;
return false;
}
}
if (!gapAtStart)
{
// only check this if the texture passed validation.
// Here is a good point because we already have a valid buffer of the lump's data.
isalpha = checkPatchForAlpha(data, (uint32_t)file.GetLength());
}
delete[] data;
return !gapAtStart;
}
delete [] data;
return false;
}
//==========================================================================
//
//
//
//==========================================================================
FTexture *PatchTexture_TryCreate(FileReader & file, int lumpnum)
{
patch_t header;
bool isalpha;
if (!CheckIfPatch(file, isalpha)) return NULL;
file.Seek(0, FileReader::SeekSet);
header.width = file.ReadUInt16();
header.height = file.ReadUInt16();
header.leftoffset = file.ReadInt16();
header.topoffset = file.ReadInt16();
return new FPatchTexture(lumpnum, &header, isalpha);
}
//==========================================================================
//
//
//
//==========================================================================
FPatchTexture::FPatchTexture (int lumpnum, patch_t * header, bool isalphatex)
: FWorldTexture(NULL, lumpnum)
{
isalpha = isalphatex;
Width = header->width;
Height = header->height;
LeftOffset = header->leftoffset;
TopOffset = header->topoffset;
DetectBadPatches();
CalcBitSize ();
}
//==========================================================================
//
//
//
//==========================================================================
uint8_t *FPatchTexture::MakeTexture (FRenderStyle style)
{
uint8_t *remap, remaptable[256];
int numspans;
const column_t *maxcol;
int x;
FMemLump lump = Wads.ReadLump (SourceLump);
const patch_t *patch = (const patch_t *)lump.GetMem();
maxcol = (const column_t *)((const uint8_t *)patch + Wads.LumpLength (SourceLump) - 3);
remap = GetRemap(style, isalpha);
// Special case for skies
if (bNoRemap0 && remap == GPalette.Remap)
{
memcpy(remaptable, GPalette.Remap, 256);
remaptable[0] = 0;
remap = remaptable;
}
if (badflag)
{
auto Pixels = new uint8_t[Width * Height];
uint8_t *out;
// Draw the image to the buffer
for (x = 0, out = Pixels; x < Width; ++x)
{
const uint8_t *in = (const uint8_t *)patch + LittleLong(patch->columnofs[x]) + 3;
for (int y = Height; y > 0; --y)
{
*out = remap[*in];
out++, in++;
}
}
return Pixels;
}
// Add a little extra space at the end if the texture's height is not
// a power of 2, in case somebody accidentally makes it repeat vertically.
int numpix = Width * Height + (1 << HeightBits) - Height;
numspans = Width;
auto Pixels = new uint8_t[numpix];
memset (Pixels, 0, numpix);
// Draw the image to the buffer
for (x = 0; x < Width; ++x)
{
uint8_t *outtop = Pixels + x*Height;
const column_t *column = (const column_t *)((const uint8_t *)patch + LittleLong(patch->columnofs[x]));
int top = -1;
while (column < maxcol && column->topdelta != 0xFF)
{
if (column->topdelta <= top)
{
top += column->topdelta;
}
else
{
top = column->topdelta;
}
int len = column->length;
uint8_t *out = outtop + top;
if (len != 0)
{
if (top + len > Height) // Clip posts that extend past the bottom
{
len = Height - top;
}
if (len > 0)
{
numspans++;
const uint8_t *in = (const uint8_t *)column + 3;
for (int i = 0; i < len; ++i)
{
out[i] = remap[in[i]];
}
}
}
column = (const column_t *)((const uint8_t *)column + column->length + 4);
}
}
return Pixels;
}
//==========================================================================
//
//
//
//==========================================================================
int FPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
{
if (!isalpha) return FTexture::CopyTrueColorPixels(bmp, x, y, rotate, inf);
else return CopyTrueColorTranslated(bmp, x, y, rotate, translationtables[TRANSLATION_Standard][STD_Grayscale]->Palette, inf);
}
//==========================================================================
//
// Fix for certain special patches on single-patch textures.
//
//==========================================================================
void FPatchTexture::DetectBadPatches ()
{
// The patch must look like it is large enough for the rules to apply to avoid using this on truly empty patches.
if (Wads.LumpLength(SourceLump) < Width * Height / 2) return;
// Check if this patch is likely to be a problem.
// It must be 256 pixels tall, and all its columns must have exactly
// one post, where each post has a supposed length of 0.
FMemLump lump = Wads.ReadLump (SourceLump);
const patch_t *realpatch = (patch_t *)lump.GetMem();
const uint32_t *cofs = realpatch->columnofs;
int x, x2 = LittleShort(realpatch->width);
if (LittleShort(realpatch->height) == 256)
{
for (x = 0; x < x2; ++x)
{
const column_t *col = (column_t*)((uint8_t*)realpatch+LittleLong(cofs[x]));
if (col->topdelta != 0 || col->length != 0)
{
return; // It's not bad!
}
col = (column_t *)((uint8_t *)col + 256 + 4);
if (col->topdelta != 0xFF)
{
return; // More than one post in a column!
}
}
LeftOffset = 0;
TopOffset = 0;
badflag = true;
bMasked = false; // Hacked textures don't have transparent parts.
}
}