mirror of
https://github.com/ZDoom/gzdoom-gles.git
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8fecfb8f85
Since these can be changed on the placed light actor they have to be read from there, so this is now a pointer in FDynamicLight, just like the other properties that can be user-changed. Also did some cleanup on the interface so that external code doesn't need to dereference the lightflags pointer but can use utility functions for all flags. # Conflicts: # src/hwrenderer/dynlights/hw_dynlightdata.cpp # src/swrenderer/line/r_walldraw.cpp # Conflicts: # src/g_level.cpp # src/gl/compatibility/gl_20.cpp |
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.. | ||
drawers | ||
line | ||
plane | ||
scene | ||
segments | ||
things | ||
viewport | ||
r_all.cpp | ||
r_memory.cpp | ||
r_memory.h | ||
r_renderthread.cpp | ||
r_renderthread.h | ||
r_swcanvas.cpp | ||
r_swcanvas.h | ||
r_swcolormaps.cpp | ||
r_swcolormaps.h | ||
r_swrenderer.cpp | ||
r_swrenderer.h |