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fd3128a164
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre. |
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.. | ||
burn.fp | ||
fogboundary.fp | ||
func_brightmap.fp | ||
func_defaultlight.fp | ||
func_normal.fp | ||
func_notexture.fp | ||
func_warp1.fp | ||
func_warp2.fp | ||
func_wavex.fp | ||
fuzz_jagged.fp | ||
fuzz_noise.fp | ||
fuzz_smooth.fp | ||
fuzz_smoothnoise.fp | ||
fuzz_smoothtranslucent.fp | ||
fuzz_standard.fp | ||
fuzz_swirly.fp | ||
main.fp | ||
main.vp | ||
shaderdefs.i | ||
stencil.fp |