gzdoom-gles/src/swrenderer/things
2017-02-09 22:58:28 +01:00
..
r_decal.cpp Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_decal.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_particle.cpp Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
r_particle.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_playersprite.cpp Fix camera shader colormap (invulnerability effect) not getting applied to hardware accelerated player sprites 2017-02-07 20:43:41 +01:00
r_playersprite.h Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_sprite.cpp Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
r_sprite.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblesprite.cpp Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_visiblesprite.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.cpp Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_voxel.cpp Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_voxel.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_wallsprite.cpp Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_wallsprite.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00