mirror of
https://github.com/ZDoom/gzdoom-gles.git
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505031fa5a
- removed gamemode variable. All it was used for were some checks that really should depend on GI_MAPxx. - Externalized all internal gameinfo definitions. - added include to MAPINFO parser. - split IWAD detection code off from d_main.cpp into its own file. - disabled gamemission based switch filtering because it is not useful. - added GAMEINFO submission by Blzut3 with significant modifications. There is no GAMEINFO lump. Instead all information is placed in MAPINFO, except the data that is needed to decide which WADs to autoload. SVN r1497 (trunk)
260 lines
8 KiB
C++
260 lines
8 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// WAD I/O functions.
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//
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//-----------------------------------------------------------------------------
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#ifndef __W_WAD__
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#define __W_WAD__
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#include "files.h"
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#include "doomdef.h"
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#include "tarray.h"
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// [RH] Compare wad header as ints instead of chars
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#define IWAD_ID MAKE_ID('I','W','A','D')
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#define PWAD_ID MAKE_ID('P','W','A','D')
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#define RFF_ID MAKE_ID('R','F','F',0x1a)
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#define ZIP_ID MAKE_ID('P','K',3,4)
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#define GRP_ID_0 MAKE_ID('K','e','n','S')
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#define GRP_ID_1 MAKE_ID('i','l','v','e')
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#define GRP_ID_2 MAKE_ID('r','m','a','n')
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// [RH] Remove limit on number of WAD files
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struct wadlist_t
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{
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wadlist_t *next;
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char name[1]; // +size of string
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};
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extern wadlist_t *wadfiles;
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//
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// TYPES
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//
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struct wadinfo_t
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{
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// Should be "IWAD" or "PWAD".
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DWORD Magic;
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DWORD NumLumps;
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DWORD InfoTableOfs;
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};
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struct wadlump_t
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{
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DWORD FilePos;
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DWORD Size;
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char Name[8];
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};
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enum
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{
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LUMPF_BLOODCRYPT = 1, // Lump uses Blood-style encryption
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LUMPF_COMPRESSED = 2, // Zip-compressed
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LUMPF_ZIPFILE = 4, // Inside a Zip file - used to enforce use of special directories insize Zips
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LUMPF_NEEDFILESTART = 8, // Still need to process local file header to find file start inside a zip
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LUMPF_EXTERNAL = 16, // Lump is from an external file that won't be kept open permanently
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};
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// [RH] Namespaces from BOOM.
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typedef enum {
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ns_global = 0,
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ns_sprites,
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ns_flats,
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ns_colormaps,
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ns_acslibrary,
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ns_newtextures,
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ns_bloodraw,
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ns_bloodsfx,
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ns_bloodmisc,
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ns_strifevoices,
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ns_hires,
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// These namespaces are only used to mark lumps in special subdirectories
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// so that their contents doesn't interfere with the global namespace.
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// searching for data in these namespaces works differently for lumps coming
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// from Zips or other files.
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ns_specialzipdirectory,
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ns_sounds,
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ns_patches,
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ns_graphics,
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ns_music,
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} namespace_t;
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// [RH] Copy an 8-char string and uppercase it.
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void uppercopy (char *to, const char *from);
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// Perform Blood encryption/decryption.
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void BloodCrypt (void *data, int key, int len);
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// Locate central directory in a zip file.
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DWORD Zip_FindCentralDir(FileReader * fin);
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// A very loose reference to a lump on disk. This is really just a wrapper
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// around the main wad's FILE object with a different length recorded. Since
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// two lumps from the same wad share the same FILE, you cannot read from
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// both of them independantly.
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class FWadLump : public FileReader
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{
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public:
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FWadLump ();
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FWadLump (const FWadLump ©);
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#ifdef _DEBUG
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FWadLump & operator= (const FWadLump ©);
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#endif
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~FWadLump();
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long Seek (long offset, int origin);
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long Read (void *buffer, long len);
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char *Gets(char *strbuf, int len);
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private:
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FWadLump (const FileReader &reader, long length, bool encrypted);
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FWadLump (FILE *file, long length);
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FWadLump (char * data, long length, bool destroy);
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char *SourceData;
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bool DestroySource;
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bool Encrypted;
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friend class FWadCollection;
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};
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// A lump in memory.
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class FMemLump
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{
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public:
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FMemLump ();
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FMemLump (const FMemLump ©);
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FMemLump &operator= (const FMemLump ©);
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~FMemLump ();
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void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
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size_t GetSize () { return Block.Len(); }
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FString GetString () { return Block; }
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private:
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FMemLump (const FString &source);
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FString Block;
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friend class FWadCollection;
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};
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class FWadCollection
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{
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public:
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FWadCollection ();
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~FWadCollection ();
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// The wadnum for the IWAD
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enum { IWAD_FILENUM = 1 };
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void InitMultipleFiles (wadlist_t **filenames);
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void AddFile (const char *filename, const char * data=NULL,int length=-1);
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int CheckIfWadLoaded (const char *name);
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const char *GetWadName (int wadnum) const;
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const char *GetWadFullName (int wadnum) const;
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int CheckNumForName (const char *name, int namespc);
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int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true);
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int GetNumForName (const char *name, int namespc);
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inline int CheckNumForName (const BYTE *name) { return CheckNumForName ((const char *)name, ns_global); }
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inline int CheckNumForName (const char *name) { return CheckNumForName (name, ns_global); }
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inline int CheckNumForName (const BYTE *name, int ns) { return CheckNumForName ((const char *)name, ns); }
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inline int GetNumForName (const char *name) { return GetNumForName (name, ns_global); }
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inline int GetNumForName (const BYTE *name) { return GetNumForName ((const char *)name); }
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inline int GetNumForName (const BYTE *name, int ns) { return GetNumForName ((const char *)name, ns); }
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int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global);
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int CheckNumForFullName (const char *name, int wadfile);
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int GetNumForFullName (const char *name);
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void ReadLump (int lump, void *dest);
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FMemLump ReadLump (int lump);
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FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); }
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FWadLump OpenLumpNum (int lump);
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FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); }
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FWadLump *ReopenLumpNum (int lump); // Opens a new, independent FILE
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FileReader * GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
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int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
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bool CheckLumpName (int lump, const char *name); // [RH] True if lump's name == name
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static DWORD LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
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int LumpLength (int lump) const;
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int GetLumpOffset (int lump); // [RH] Returns offset of lump in the wadfile
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int GetLumpFlags (int lump); // Return the flags for this lump
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void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
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const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name
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FString GetLumpFullPath (int lump) const; // [RH] Returns wad's name + lump's full name
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int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump
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int GetLumpNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
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bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
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bool IsUncompressedFile(int lump) const;
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bool IsEncryptedFile(int lump) const;
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int GetNumLumps () const;
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int GetNumWads () const;
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int AddExternalFile(const char *filename);
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protected:
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class WadFileRecord;
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struct LumpRecord;
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DWORD *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure
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DWORD *NextLumpIndex;
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DWORD *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
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DWORD *NextLumpIndex_FullName;
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TArray<LumpRecord> LumpInfo;
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TArray<WadFileRecord *>Wads;
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DWORD NumLumps; // Not necessarily the same as LumpInfo.Size()
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DWORD NumWads;
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void SkinHack (int baselump);
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void InitHashChains (); // [RH] Set up the lumpinfo hashing
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// [RH] Combine multiple marked ranges of lumps into one.
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int MergeLumps (const char *start, const char *end, int name_space);
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bool IsMarker (const LumpRecord *lump, const char *marker) const;
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void FindStrifeTeaserVoices ();
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private:
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static int STACK_ARGS lumpcmp(const void * a, const void * b);
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void ScanForFlatHack (int startlump);
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void RenameSprites (int startlump);
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void SetLumpAddress(LumpRecord *l);
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void DeleteAll();
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};
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extern FWadCollection Wads;
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#endif
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