gzdoom-gles/wadsrc/static/shaders/glsl
2019-04-18 14:34:27 +02:00
..
bloomcombine.fp
bloomextract.fp
burn.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
colormap.fp
depthblur.fp
exposureaverage.fp
exposurecombine.fp
exposureextract.fp
fogboundary.fp
func_brightmap.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_defaultlight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_defaultmat.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_notexture.fp
func_pbr.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_spec.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_warp1.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
func_warp2.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
func_warp3.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
func_wavex.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_jagged.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_noise.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smooth.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smoothnoise.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smoothtranslucent.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_software.fp Merge branch 'gzdoom' into materials 2018-02-10 00:08:17 +01:00
fuzz_standard.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_swirly.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fxaa.fp
lensdistortion.fp
lineardepth.fp
main.fp - vWorldNormal is not normalized but R_DoomColormap requires this 2019-04-18 14:34:27 +02:00
main.vp - more options for Doom 64 style gradients on walls: 2018-11-16 21:16:15 +01:00
material_nolight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
material_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
material_pbr.fp - fix distance attenuation for PBR materials 2018-10-17 09:36:01 +02:00
material_specular.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
present.fp Revert "- add dithering to present shader" 2018-11-12 11:11:28 +01:00
present_checker3d.fp
present_column3d.fp
present_row3d.fp
screenquad.vp
screenquadscale.vp
shadowmap.fp - add some comments to shadowmap.fp 2018-10-04 19:24:22 +02:00
ssao.fp
ssaocombine.fp
stencil.fp
swshader.fp
swshader.vp
tonemap.fp