gzdoom-gles/wadsrc/static/actors
Christoph Oelckers 3d40dbb659 - merged all portals with the same displacement together. While this provides
a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
  instead of having the things self-initialize in PostBeginPlay. This was
  done to ensure that the portals are fully set up when the game begins.
  Otherwise there is no decent way to let the renderer post-process this
  information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
  makes it become too small so for any resolution with a width between 
  800 and 959 it has been reverted to the regular clean scaling factor.


SVN r2055 (trunk)
2009-12-28 17:13:30 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Added Gez's A_Blast submission. 2009-09-28 15:55:57 +00:00
heretic - fixed: The charge attack of Heretic's imp is not precisely the same 2009-11-27 13:23:02 +00:00
hexen - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00
raven - Fixed: ArtiPork did not use all its sprite frames. 2009-11-24 03:14:21 +00:00
shared - merged all portals with the same displacement together. While this provides 2009-12-28 17:13:30 +00:00
strife - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
actor.txt - forgot to save actor.txt with the A_Weave declaration. 2009-12-25 12:03:51 +00:00
constants.txt - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00