mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-14 16:41:13 +00:00
114 lines
2.3 KiB
Text
114 lines
2.3 KiB
Text
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// Egg missile --------------------------------------------------------------
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class EggFX : MorphProjectile
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{
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Default
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{
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Radius 8;
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Height 8;
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Speed 18;
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MorphProjectile.PlayerClass "ChickenPlayer";
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MorphProjectile.MonsterClass "Chicken";
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MorphProjectile.MorphStyle MRF_UNDOBYTOMEOFPOWER;
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}
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States
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{
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Spawn:
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EGGM ABCDE 4;
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Loop;
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Death:
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FX01 FFGH 3 Bright;
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Stop;
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}
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}
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// Morph Ovum ----------------------------------------------------------------
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class ArtiEgg : CustomInventory
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.INVBAR
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIEGGC";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTIEGG";
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Inventory.DefMaxAmount;
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Tag "$TAG_ARTIEGG";
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}
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States
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{
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Spawn:
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EGGC ABCB 6;
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Loop;
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Use:
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TNT1 A 0 A_FireCustomMissile("EggFX", -15, 0, 0, 0, 1);
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TNT1 A 0 A_FireCustomMissile("EggFX", -7.5, 0, 0, 0, 1);
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TNT1 A 0 A_FireCustomMissile("EggFX", 0, 0, 0, 0, 1);
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TNT1 A 0 A_FireCustomMissile("EggFX", 7.5, 0, 0, 0, 1);
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TNT1 A 0 A_FireCustomMissile("EggFX", 15, 0, 0, 0, 1);
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Stop;
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}
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}
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// Pork missile --------------------------------------------------------------
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class PorkFX : MorphProjectile
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{
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Default
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{
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Radius 8;
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Height 8;
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Speed 18;
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MorphProjectile.PlayerClass "PigPlayer";
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MorphProjectile.MonsterClass "Pig";
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MorphProjectile.MorphStyle MRF_UNDOBYTOMEOFPOWER|MRF_UNDOBYCHAOSDEVICE;
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}
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States
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{
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Spawn:
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PRKM ABCDE 4;
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Loop;
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Death:
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FHFX IJKL 3 Bright;
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Stop;
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}
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}
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// Porkalator ---------------------------------------------------------------
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class ArtiPork : CustomInventory
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.INVBAR
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIPORK";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTIEGG2";
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Inventory.DefMaxAmount;
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Tag "$TAG_ARTIPORK";
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}
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States
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{
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Spawn:
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PORK ABCDEFGH 5;
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Loop;
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Use:
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TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1);
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TNT1 A 0 A_FireCustomMissile("PorkFX", -7.5, 0, 0, 0, 1);
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TNT1 A 0 A_FireCustomMissile("PorkFX", 0, 0, 0, 0, 1);
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TNT1 A 0 A_FireCustomMissile("PorkFX", 7.5, 0, 0, 0, 1);
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TNT1 A 0 A_FireCustomMissile("PorkFX", 15, 0, 0, 0, 1);
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Stop;
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}
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}
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