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https://github.com/ZDoom/gzdoom-gles.git
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760f70d3f1
so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up more header dependencies. SVN r1226 (trunk)
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
/*
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#include "info.h"
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#include "a_pickups.h"
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#include "a_artifacts.h"
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#include "gstrings.h"
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#include "p_local.h"
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#include "gi.h"
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#include "s_sound.h"
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*/
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// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
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class AArtiBoostArmor : public AInventory
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{
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DECLARE_CLASS (AArtiBoostArmor, AInventory)
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public:
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bool Use (bool pickup);
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};
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IMPLEMENT_CLASS (AArtiBoostArmor)
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bool AArtiBoostArmor::Use (bool pickup)
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{
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int count = 0;
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if (gameinfo.gametype == GAME_Hexen)
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{
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AHexenArmor *armor;
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for (int i = 0; i < 4; ++i)
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{
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armor = Spawn<AHexenArmor> (0,0,0, NO_REPLACE);
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armor->flags |= MF_DROPPED;
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armor->health = i;
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armor->Amount = 1;
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if (!armor->CallTryPickup (Owner))
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{
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armor->Destroy ();
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}
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else
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{
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count++;
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}
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}
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return count != 0;
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}
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else
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{
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ABasicArmorBonus *armor = Spawn<ABasicArmorBonus> (0,0,0, NO_REPLACE);
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armor->flags |= MF_DROPPED;
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armor->SaveAmount = 50;
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armor->MaxSaveAmount = 300;
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if (!armor->CallTryPickup (Owner))
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{
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armor->Destroy ();
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return false;
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}
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else
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{
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return true;
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}
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}
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}
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