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zdoom
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gzdoom-gles
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3c3be0d349
gzdoom-gles
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src
/
hwrenderer
History
Christoph Oelckers
3c3be0d349
- started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly.
2018-10-20 21:08:24 +02:00
..
data
- use a uniform buffer for per-scene data like rotation matrices.
2018-09-02 18:40:36 +02:00
dynlights
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
postprocessing
- add gl_dither for toggling dithered output on and off
2018-08-08 21:58:23 +02:00
scene
- started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly.
2018-10-20 21:08:24 +02:00
textures
- renamed FRenderState to FGLRenderState.
2018-10-20 13:05:36 +02:00
utility
- fix missing curly brace
2018-10-03 09:39:32 -04:00