gzdoom-gles/src/sound
alexey.lysiuk 3c157a4f2c - restored stopping of channel by new sound
If source actor/sector/polyobject is playing something on the selected channel, stop it before playing a new sound

https://forum.zdoom.org/viewtopic.php?t=66613
2020-01-06 14:38:37 +01:00
..
backend Fix include error 2020-01-06 14:32:33 +01:00
music - fixed selection of system MIDI device on startup 2020-01-06 01:30:51 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
s_advsound.cpp - moved sound engine cleanup calls to own function 2020-01-06 14:38:33 +01:00
s_doomsound.cpp - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_doomsound.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_environment.cpp Fix include error 2020-01-06 14:32:33 +01:00
s_music.cpp - fixed: ZMusic_Close may not lock the mutex because it will delete it. 2020-01-06 01:30:47 +01:00
s_music.h - ZMusic interface refactoring. 2020-01-06 01:30:43 +01:00
s_reverbedit.cpp - separated reverb data and reverb editor. 2020-01-06 13:45:37 +01:00
s_sndseq.cpp - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_sndseq.h - move sound files to sound folder. 2020-01-04 21:32:04 +01:00
s_sound.cpp - restored stopping of channel by new sound 2020-01-06 14:38:37 +01:00
s_sound.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_soundinternal.h - moved sound engine cleanup calls to own function 2020-01-06 14:38:33 +01:00