mirror of
https://github.com/ZDoom/gzdoom-gles.git
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cc066bc409
extensions. - Removed merging of special namespaces. For the texture manager this has become totally useless so there is no need to do this anymore. Not merging the namespaces also allows a much more reliable detection of lumps belonging to special namespaces so the ScanForFlatHack function is no longer needed. Instead, any lump up to F_END with a length of 4096 will be marked for inclusion as a flat texture if no F_START marker is found. - Made the counting of intermission stats in Doom a GAMEINFO option so that it can be activated in all games. SVN r1555 (trunk)
151 lines
3.1 KiB
Text
151 lines
3.1 KiB
Text
// A bare-bones MAPINFO for Hexen.
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// Most of the MAPINFO is still in hexen.wad.
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gameinfo
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{
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noloopfinalemusic = true
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titlepage = "TITLE"
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creditpage = "CREDIT"
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titlemusic = "HEXEN"
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titletime = 8
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advisorytime = 6
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pagetime = 5
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chatsound = "Chat"
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finalemusic = "hub"
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finaleflat = "-NOFLAT-"
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finalepage = "CREDIT"
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infopage = "HELP1", "HELP2", "CREDIT"
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quitsound = ""
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borderflat = "F_022"
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border = HereticBorder
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telefogheight = 32
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defkickback = 150
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skyflatname = "F_SKY"
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translator = "xlat/heretic.txt" // not really correct but this was used before.
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defaultbloodcolor = "68 00 00"
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defaultbloodparticlecolor = "ff 00 00"
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backpacktype = "BagOfHolding" // Hexen doesn't have a backpack so use Heretic's.
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statusbar = ""
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intermissionmusic = "hub"
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intermissioncounter = false
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weaponslot = 1, "FWeapFist", "CWeapMace", "MWeapWand"
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weaponslot = 2, "FWeapAxe", "CWeapStaff", "MWeapFrost"
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weaponslot = 3, "FWeapHammer", "CWeapFlame", "MWeapLightning"
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weaponslot = 4, "FWeapQuietus", "CWeapWraithverge", "MWeapBloodscourge"
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}
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skill baby
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{
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AutoUseHealth
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AmmoFactor = 1.5
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DoubleAmmoFactor = 1.5
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DamageFactor = 0.5
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EasyBossBrain
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SpawnFilter = Baby
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Name = "$MNU_WETNURSE"
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playerclassname = "fighter", "$MNU_SQUIRE"
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playerclassname = "cleric", "$MNU_ALTARBOY"
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playerclassname = "mage", "$MNU_APPRENTICE"
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}
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skill easy
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{
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DoubleAmmoFactor = 1.5
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SpawnFilter = Easy
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Name = "$MNU_YELLOWBELLIES"
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playerclassname = "fighter", "$MNU_KNIGHT"
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playerclassname = "cleric", "$MNU_ACOLYTE"
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playerclassname = "mage", "$MNU_ENCHANTER"
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}
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skill normal
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{
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DoubleAmmoFactor = 1.5
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SpawnFilter = Normal
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Name = "$MNU_BRINGEST"
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playerclassname = "fighter", "$MNU_WARRIOR"
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playerclassname = "cleric", "$MNU_PRIEST"
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playerclassname = "mage", "$MNU_SORCERER"
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}
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skill hard
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{
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DoubleAmmoFactor = 1.5
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SpawnFilter = Hard
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Name = "$MNU_SMITE"
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playerclassname = "fighter", "$MNU_BERSERKER"
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playerclassname = "cleric", "$MNU_CARDINAL"
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playerclassname = "mage", "$MNU_WARLOCK"
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}
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skill nightmare
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{
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AmmoFactor = 1.5
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DoubleAmmoFactor = 1.5
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FastMonsters
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DisableCheats
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SpawnFilter = Nightmare
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Name = "$MNU_BLACKPLAGUE"
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playerclassname = "fighter", "$MNU_TITAN"
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playerclassname = "cleric", "$MNU_POPE"
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playerclassname = "mage", "$MNU_ARCHMAGE"
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}
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clearepisodes
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episode "&wt@01"
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{
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name = "Hexen"
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key = "h"
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}
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cluster 1
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{
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hub
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exittext = "clus1msg"
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exittextislump
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music = "hub"
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pic = "interpic"
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}
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cluster 2
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{
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hub
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exittext = "clus2msg"
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exittextislump
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music = "hub"
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pic = "interpic"
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}
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cluster 3
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{
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hub
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exittext = "clus3msg"
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exittextislump
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music = "hub"
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pic = "interpic"
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}
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cluster 4
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{
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hub
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exittext = "clus4msg"
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exittextislump
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music = "hub"
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pic = "interpic"
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}
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gamedefaults
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{
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activateowndeathspecials
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infiniteflightpowerup
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fallingdamage
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nointermission
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noautosequences
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missilesactivateimpactlines
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monsterfallingdamage
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}
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// There is also support for showing a clus5msg after cluster 5, but
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// since it isn't used, and it would intefere with the finale if I
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// included it here, I'm leaving out the clusterdef for cluster 5.
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