gzdoom-gles/wadsrc/static/zscript/actors/strife/strifearmor.zs

49 lines
718 B
Text

class MetalArmor : BasicArmorPickup
{
Default
{
Radius 20;
Height 16;
+FLOORCLIP
+INVENTORY.AUTOACTIVATE
+INVENTORY.INVBAR
Inventory.MaxAmount 3;
Inventory.Icon "I_ARM1";
Inventory.PickupMessage "$TXT_METALARMOR";
Armor.SaveAmount 200;
Armor.SavePercent 50;
Tag "$TAG_METALARMOR";
}
States
{
Spawn:
ARM3 A -1;
Stop;
}
}
class LeatherArmor : BasicArmorPickup
{
Default
{
Radius 20;
Height 16;
+FLOORCLIP
+INVENTORY.AUTOACTIVATE
+INVENTORY.INVBAR
Inventory.MaxAmount 5;
Inventory.Icon "I_ARM2";
Inventory.PickupMessage "$TXT_LEATHERARMOR";
Armor.SaveAmount 100;
Armor.SavePercent 33.335;
Tag "$TAG_LEATHER";
}
States
{
Spawn:
ARM4 A -1;
Stop;
}
}