gzdoom-gles/src/sound
2020-01-06 15:08:22 +01:00
..
backend - fixed VOC loader. Its 16 bit code did not work because it set the variable to -16 instead of 16. 2020-01-06 15:08:20 +01:00
music - fixed selection of system MIDI device on startup 2020-01-06 01:30:51 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
s_advsound.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
s_doomsound.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
s_doomsound.h - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
s_environment.cpp Fix include error 2020-01-06 14:32:33 +01:00
s_music.cpp - fixed: ZMusic_Close may not lock the mutex because it will delete it. 2020-01-06 01:30:47 +01:00
s_music.h - ZMusic interface refactoring. 2020-01-06 01:30:43 +01:00
s_reverbedit.cpp - separated reverb data and reverb editor. 2020-01-06 13:45:37 +01:00
s_sndseq.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
s_sndseq.h - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
s_sound.cpp - the old bit masking for the channel needs to go, of course. 2020-01-06 15:08:22 +01:00
s_sound.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_soundinternal.h - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00