gzdoom-gles/src/gl/system
2014-08-17 11:41:03 +02:00
..
gl_cvars.h - some adjustments to allow testing the different rendering methods. 2014-07-26 18:43:54 +02:00
gl_framebuffer.cpp - removed some obsolete and useless GL calls. 2014-08-17 11:41:03 +02:00
gl_framebuffer.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_interface.cpp - it looks like glProgramUniform is not working correctly with Intel drivers, so better forget about it for setting the view and projection matrices. Even on NVidia the time difference can only be measured in microseconds per frame so it's not a big loss. 2014-08-02 11:57:42 +02:00
gl_interface.h - it looks like glProgramUniform is not working correctly with Intel drivers, so better forget about it for setting the view and projection matrices. Even on NVidia the time difference can only be measured in microseconds per frame so it's not a big loss. 2014-08-02 11:57:42 +02:00
gl_menu.cpp Merge branch 'master' into Glew_Version_For_Real 2014-07-27 17:59:50 +02:00
gl_system.h - GZDoom now runs on an OpenGL core profile. :) 2014-07-15 02:26:23 +02:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_threads.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - replaced deprecated alpha testing with shader code. 2014-07-14 21:14:43 +02:00