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automaptexture.cpp
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- Changed: Textures without a name no longer get added to the texture manager's
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2008-11-30 12:49:27 +00:00 |
bitmap.cpp
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- Fixed: iCopyColors() should not invert the grayscale value for special colormaps, since
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2010-06-18 03:52:04 +00:00 |
bitmap.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
buildtexture.cpp
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- Fixed: Blood's sprite rotations were broken.
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2010-03-18 21:03:58 +00:00 |
canvastexture.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
ddstexture.cpp
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- Reverted the part of r2226 than reverted r2205 (accidentally, I assume).
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2010-03-18 17:50:00 +00:00 |
emptytexture.cpp
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- Fixed: Completely empty patches (8 0-bytes) could not be handled by the
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2009-04-30 11:10:38 +00:00 |
flattexture.cpp
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- Changed: Textures without a name no longer get added to the texture manager's
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2008-11-30 12:49:27 +00:00 |
imgztexture.cpp
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- Changed: Textures without a name no longer get added to the texture manager's
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2008-11-30 12:49:27 +00:00 |
jpegtexture.cpp
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- Fixed: Coordinate handling for multipatch texture compositing was not correct
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2009-09-30 10:41:24 +00:00 |
multipatchtexture.cpp
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- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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2010-09-21 16:50:09 +00:00 |
patchtexture.cpp
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- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
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2009-09-04 22:59:41 +00:00 |
pcxtexture.cpp
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- Fixed: Coordinate handling for multipatch texture compositing was not correct
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2009-09-30 10:41:24 +00:00 |
pngtexture.cpp
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- Fixes to compile with GCC 4.5.0.
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2010-09-01 03:30:18 +00:00 |
rawpagetexture.cpp
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- Changed: Textures without a name no longer get added to the texture manager's
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2008-11-30 12:49:27 +00:00 |
texture.cpp
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
texturemanager.cpp
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- fixed: HI_START/HI_END must be checked after parsing the TEXTURES lump, not before it.
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2010-04-21 17:39:52 +00:00 |
textures.h
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- Fixed: Blood's sprite rotations were broken.
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2010-03-18 21:03:58 +00:00 |
tgatexture.cpp
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- Fixed: Coordinate handling for multipatch texture compositing was not correct
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2009-09-30 10:41:24 +00:00 |
warptexture.cpp
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- fixed: old-style DECORATE definitions with non-alphanumeric characters in
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2009-12-13 22:22:25 +00:00 |