gzdoom-gles/src/g_hexen
Christoph Oelckers a2f4cd7cda - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00
..
a_blastradius.cpp - got rid of all default parameter redundancies. 2016-10-28 00:32:52 +02:00
a_boostarmor.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_clericflame.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_clericholy.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_clericmace.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_clericstaff.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_dragon.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_fighteraxe.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_fighterhammer.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_fighterplayer.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_fighterquietus.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_flechette.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_flies.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_fog.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_healingradius.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_heresiarch.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_hexenglobal.h - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_hexenmisc.cpp - scriptified Hexen's Firedemon. 2016-11-12 19:16:47 +01:00
a_hexenspecialdecs.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_iceguy.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_korax.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_magecone.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_magelightning.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_magestaff.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_pig.cpp - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
a_serpent.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_spike.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_summon.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_teleportother.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_wraith.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00