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a_blastradius.cpp
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- got rid of all default parameter redundancies.
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2016-10-28 00:32:52 +02:00 |
a_boostarmor.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
a_clericflame.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_clericholy.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_clericmace.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_clericstaff.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_dragon.cpp
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
a_fighteraxe.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_fighterhammer.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_fighterplayer.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_fighterquietus.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_flechette.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
a_flies.cpp
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
a_fog.cpp
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
a_healingradius.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
a_heresiarch.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
a_hexenglobal.h
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
a_hexenmisc.cpp
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- scriptified Hexen's Firedemon.
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2016-11-12 19:16:47 +01:00 |
a_hexenspecialdecs.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
a_iceguy.cpp
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
a_korax.cpp
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
a_magecone.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_magelightning.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_magestaff.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_pig.cpp
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
a_serpent.cpp
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
a_spike.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
a_summon.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
a_teleportother.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
a_wraith.cpp
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |