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https://github.com/ZDoom/gzdoom-gles.git
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e5bce37755
- Made Hexenarmor factors configurable by DECORATE. - Added support for selecting the invulnerability mode per item as well. - Made Invulnerability and Healing radius behavior selectable by player class instead of hard coding the special behavior to the Hexen classes. SVN r379 (trunk)
85 lines
1.5 KiB
Text
85 lines
1.5 KiB
Text
// The cleric ---------------------------------------------------------------
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ACTOR ClericPlayer : PlayerPawn
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{
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Health 100
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ReactionTime 0
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PainChance 255
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Radius 16
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Height 64
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Speed 1
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+NOSKIN
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PainSound "PlayerClericPain"
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RadiusDamageFactor 0.25
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Player.JumpZ 9.75
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Player.Viewheight 48
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Player.ColorRange 146, 163
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Player.SpawnClass "Cleric"
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Player.DisplayName "Cleric"
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Player.SoundClass "cleric"
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Player.ScoreIcon "CLERFACE"
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Player.InvulnerabilityMode "Ghost"
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Player.HealRadiusType "Health"
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Player.Hexenarmor 10, 10, 25, 5, 20
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Player.StartItem "CWeapMace"
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States
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{
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Spawn:
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CLER A -1
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Stop
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See:
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CLER ABCD 4
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Loop
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Pain:
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CLER H 4
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CLER H 4 A_Pain
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Goto Spawn
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Missile:
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Melee:
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CLER EFG 6
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Goto Spawn
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Death:
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CLER I 6
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CLER J 6 A_PlayerScream
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CLER KL 6
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CLER M 6 A_NoBlocking
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CLER NOP 6
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CLER Q -1
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Stop
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XDeath:
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CLER R 5 A_PlayerScream
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CLER S 5
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CLER T 5 A_NoBlocking
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CLER UVWXYZ 5
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CLER [ -1
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Stop
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Ice:
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CLER "\" 5 A_FreezeDeath
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CLER "\" 1 A_FreezeDeathChunks
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Wait
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Burn:
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FDTH C 5 BRIGHT A_PlaySound("*burndeath")
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FDTH D 4 BRIGHT
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FDTH G 5 BRIGHT
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FDTH H 4 BRIGHT A_PlayerScream
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FDTH I 5 BRIGHT
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FDTH J 4 BRIGHT
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FDTH K 5 BRIGHT
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FDTH L 4 BRIGHT
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FDTH M 5 BRIGHT
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FDTH N 4 BRIGHT
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FDTH O 5 BRIGHT
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FDTH P 4 BRIGHT
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FDTH Q 5 BRIGHT
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FDTH R 4 BRIGHT
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FDTH S 5 BRIGHT A_NoBlocking
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FDTH T 4 BRIGHT
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FDTH U 5 BRIGHT
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FDTH V 4 BRIGHT
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ACLO E 35 A_CheckPlayerDone
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Wait
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ACLO E 8
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Stop
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}
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}
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