mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 13:00:30 +00:00
33a397c04b
SVN r1780 (trunk)
290 lines
8.5 KiB
C++
290 lines
8.5 KiB
C++
#include "doomdata.h"
|
|
#include "tarray.h"
|
|
#include "r_defs.h"
|
|
|
|
struct FEventInfo
|
|
{
|
|
int Vertex;
|
|
DWORD FrontSeg;
|
|
};
|
|
|
|
struct FEvent
|
|
{
|
|
FEvent *Parent, *Left, *Right;
|
|
double Distance;
|
|
FEventInfo Info;
|
|
};
|
|
|
|
class FEventTree
|
|
{
|
|
public:
|
|
FEventTree ();
|
|
~FEventTree ();
|
|
|
|
FEvent *GetMinimum ();
|
|
FEvent *GetSuccessor (FEvent *event) const { FEvent *node = Successor(event); return node == &Nil ? NULL : node; }
|
|
FEvent *GetPredecessor (FEvent *event) const { FEvent *node = Predecessor(event); return node == &Nil ? NULL : node; }
|
|
|
|
FEvent *GetNewNode ();
|
|
void Insert (FEvent *event);
|
|
FEvent *FindEvent (double distance) const;
|
|
void DeleteAll ();
|
|
|
|
private:
|
|
FEvent Nil;
|
|
FEvent *Root;
|
|
FEvent *Spare;
|
|
|
|
void DeletionTraverser (FEvent *event);
|
|
FEvent *Successor (FEvent *event) const;
|
|
FEvent *Predecessor (FEvent *event) const;
|
|
};
|
|
|
|
class FNodeBuilder
|
|
{
|
|
struct FPrivSeg
|
|
{
|
|
int v1, v2;
|
|
int sidedef;
|
|
int linedef;
|
|
sector_t *frontsector;
|
|
sector_t *backsector;
|
|
DWORD next;
|
|
DWORD nextforvert;
|
|
DWORD nextforvert2;
|
|
int loopnum; // loop number for split avoidance (0 means splitting is okay)
|
|
DWORD partner; // seg on back side
|
|
DWORD storedseg; // seg # in the GL_SEGS lump
|
|
|
|
int planenum;
|
|
bool planefront;
|
|
FPrivSeg *hashnext;
|
|
};
|
|
struct FPrivVert
|
|
{
|
|
fixed_t x, y;
|
|
DWORD segs; // segs that use this vertex as v1
|
|
DWORD segs2; // segs that use this vertex as v2
|
|
|
|
bool operator== (const FPrivVert &other)
|
|
{
|
|
return x == other.x && y == other.y;
|
|
}
|
|
};
|
|
struct FSimpleLine
|
|
{
|
|
fixed_t x, y, dx, dy;
|
|
};
|
|
union USegPtr
|
|
{
|
|
DWORD SegNum;
|
|
FPrivSeg *SegPtr;
|
|
};
|
|
struct FSplitSharer
|
|
{
|
|
double Distance;
|
|
DWORD Seg;
|
|
bool Forward;
|
|
};
|
|
|
|
// Like a blockmap, but for vertices instead of lines
|
|
class FVertexMap
|
|
{
|
|
public:
|
|
FVertexMap (FNodeBuilder &builder, fixed_t minx, fixed_t miny, fixed_t maxx, fixed_t maxy);
|
|
~FVertexMap ();
|
|
|
|
int SelectVertexExact (FPrivVert &vert);
|
|
int SelectVertexClose (FPrivVert &vert);
|
|
|
|
private:
|
|
FNodeBuilder &MyBuilder;
|
|
TArray<int> *VertexGrid;
|
|
|
|
fixed_t MinX, MinY, MaxX, MaxY;
|
|
int BlocksWide, BlocksTall;
|
|
|
|
enum { BLOCK_SHIFT = 8 + FRACBITS };
|
|
enum { BLOCK_SIZE = 1 << BLOCK_SHIFT };
|
|
|
|
int InsertVertex (FPrivVert &vert);
|
|
inline int GetBlock (fixed_t x, fixed_t y)
|
|
{
|
|
assert (x >= MinX);
|
|
assert (y >= MinY);
|
|
assert (x <= MaxX);
|
|
assert (y <= MaxY);
|
|
return (unsigned(x - MinX) >> BLOCK_SHIFT) + (unsigned(y - MinY) >> BLOCK_SHIFT) * BlocksWide;
|
|
}
|
|
|
|
FVertexMap &operator= (const FVertexMap &) { return *this; }
|
|
};
|
|
|
|
friend class FVertexMap;
|
|
|
|
|
|
public:
|
|
struct FLevel
|
|
{
|
|
vertex_t *Vertices; int NumVertices;
|
|
side_t *Sides; int NumSides;
|
|
line_t *Lines; int NumLines;
|
|
|
|
fixed_t MinX, MinY, MaxX, MaxY;
|
|
|
|
void FindMapBounds ();
|
|
};
|
|
|
|
struct FPolyStart
|
|
{
|
|
int polynum;
|
|
fixed_t x, y;
|
|
};
|
|
|
|
FNodeBuilder (FLevel &level,
|
|
TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
|
|
bool makeGLNodes, bool enableSSE2);
|
|
~FNodeBuilder ();
|
|
|
|
void Extract (node_t *&nodes, int &nodeCount,
|
|
seg_t *&segs, int &segCount,
|
|
subsector_t *&ssecs, int &subCount,
|
|
vertex_t *&verts, int &vertCount);
|
|
|
|
static angle_t PointToAngle (fixed_t dx, fixed_t dy);
|
|
|
|
// < 0 : in front of line
|
|
// == 0 : on line
|
|
// > 0 : behind line
|
|
|
|
static inline int PointOnSide (int x, int y, int x1, int y1, int dx, int dy);
|
|
|
|
private:
|
|
FVertexMap *VertexMap;
|
|
|
|
TArray<node_t> Nodes;
|
|
TArray<subsector_t> Subsectors;
|
|
TArray<DWORD> SubsectorSets;
|
|
TArray<FPrivSeg> Segs;
|
|
TArray<FPrivVert> Vertices;
|
|
TArray<USegPtr> SegList;
|
|
TArray<BYTE> PlaneChecked;
|
|
TArray<FSimpleLine> Planes;
|
|
|
|
TArray<int> Touched; // Loops a splitter touches on a vertex
|
|
TArray<int> Colinear; // Loops with edges colinear to a splitter
|
|
FEventTree Events; // Vertices intersected by the current splitter
|
|
|
|
TArray<FSplitSharer> SplitSharers; // Segs colinear with the current splitter
|
|
|
|
DWORD HackSeg; // Seg to force to back of splitter
|
|
DWORD HackMate; // Seg to use in front of hack seg
|
|
FLevel &Level;
|
|
bool GLNodes; // Add minisegs to make GL nodes?
|
|
bool EnableSSE2;
|
|
|
|
// Progress meter stuff
|
|
int SegsStuffed;
|
|
|
|
void FindUsedVertices (vertex_t *vertices, int max);
|
|
void BuildTree ();
|
|
void MakeSegsFromSides ();
|
|
int CreateSeg (int linenum, int sidenum);
|
|
void GroupSegPlanes ();
|
|
void FindPolyContainers (TArray<FPolyStart> &spots, TArray<FPolyStart> &anchors);
|
|
bool GetPolyExtents (int polynum, fixed_t bbox[4]);
|
|
int MarkLoop (DWORD firstseg, int loopnum);
|
|
void AddSegToBBox (fixed_t bbox[4], const FPrivSeg *seg);
|
|
int CreateNode (DWORD set, fixed_t bbox[4]);
|
|
int CreateSubsector (DWORD set, fixed_t bbox[4]);
|
|
void CreateSubsectorsForReal ();
|
|
bool CheckSubsector (DWORD set, node_t &node, DWORD &splitseg, int setsize);
|
|
bool CheckSubsectorOverlappingSegs (DWORD set, node_t &node, DWORD &splitseg);
|
|
bool ShoveSegBehind (DWORD set, node_t &node, DWORD seg, DWORD mate); int SelectSplitter (DWORD set, node_t &node, DWORD &splitseg, int step, bool nosplit);
|
|
void SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &outset0, DWORD &outset1);
|
|
DWORD SplitSeg (DWORD segnum, int splitvert, int v1InFront);
|
|
int Heuristic (node_t &node, DWORD set, bool honorNoSplit);
|
|
int CountSegs (DWORD set) const;
|
|
|
|
// Returns:
|
|
// 0 = seg is in front
|
|
// 1 = seg is in back
|
|
// -1 = seg cuts the node
|
|
|
|
inline int ClassifyLine (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
|
|
int ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
|
|
int ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
|
|
|
|
void FixSplitSharers (const node_t &node);
|
|
double AddIntersection (const node_t &node, int vertex);
|
|
void AddMinisegs (const node_t &node, DWORD splitseg, DWORD &fset, DWORD &rset);
|
|
DWORD CheckLoopStart (fixed_t dx, fixed_t dy, int vertex1, int vertex2);
|
|
DWORD CheckLoopEnd (fixed_t dx, fixed_t dy, int vertex2);
|
|
void RemoveSegFromVert1 (DWORD segnum, int vertnum);
|
|
void RemoveSegFromVert2 (DWORD segnum, int vertnum);
|
|
DWORD AddMiniseg (int v1, int v2, DWORD partner, DWORD seg1, DWORD splitseg);
|
|
void SetNodeFromSeg (node_t &node, const FPrivSeg *pseg) const;
|
|
|
|
int CloseSubsector (TArray<seg_t> &segs, int subsector, vertex_t *outVerts);
|
|
DWORD PushGLSeg (TArray<seg_t> &segs, const FPrivSeg *seg, vertex_t *outVerts);
|
|
void PushConnectingGLSeg (int subsector, TArray<seg_t> &segs, vertex_t *v1, vertex_t *v2);
|
|
int OutputDegenerateSubsector (TArray<seg_t> &segs, int subsector, bool bForward, double lastdot, FPrivSeg *&prev, vertex_t *outVerts);
|
|
|
|
static int STACK_ARGS SortSegs (const void *a, const void *b);
|
|
|
|
double InterceptVector (const node_t &splitter, const FPrivSeg &seg);
|
|
|
|
void PrintSet (int l, DWORD set);
|
|
|
|
FNodeBuilder &operator= (const FNodeBuilder &) { return *this; }
|
|
};
|
|
|
|
// Points within this distance of a line will be considered on the line.
|
|
// Units are in fixed_ts.
|
|
const double SIDE_EPSILON = 6.5536;
|
|
|
|
inline int FNodeBuilder::PointOnSide (int x, int y, int x1, int y1, int dx, int dy)
|
|
{
|
|
// For most cases, a simple dot product is enough.
|
|
double d_dx = double(dx);
|
|
double d_dy = double(dy);
|
|
double d_x = double(x);
|
|
double d_y = double(y);
|
|
double d_x1 = double(x1);
|
|
double d_y1 = double(y1);
|
|
|
|
double s_num = (d_y1-d_y)*d_dx - (d_x1-d_x)*d_dy;
|
|
|
|
if (fabs(s_num) < 17179869184.f) // 4<<32
|
|
{
|
|
// Either the point is very near the line, or the segment defining
|
|
// the line is very short: Do a more expensive test to determine
|
|
// just how far from the line the point is.
|
|
double l = d_dx*d_dx + d_dy*d_dy; // double l = sqrt(d_dx*d_dx+d_dy*d_dy);
|
|
double dist = s_num * s_num / l; // double dist = fabs(s_num)/l;
|
|
if (dist < SIDE_EPSILON*SIDE_EPSILON) // if (dist < SIDE_EPSILON)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
return s_num > 0.0 ? -1 : 1;
|
|
}
|
|
|
|
inline int FNodeBuilder::ClassifyLine (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2)
|
|
{
|
|
#if !defined(_M_IX86) && !defined(_M_X64) && !defined(__i386__) && !defined(__amd64__)
|
|
return ClassifyLine2 (node, seg, sidev1, sidev2);
|
|
#elif defined(__SSE2__)
|
|
// If compiling with SSE2 support everywhere, just use the SSE2 version.
|
|
return ClassifyLineSSE2 (node, seg, sidev1, sidev2);
|
|
#elif defined(_MSC_VER) && _MSC_VER < 1300
|
|
// VC 6 does not support SSE2 optimizations.
|
|
return ClassifyLine2 (node, seg, sidev1, sidev2);
|
|
#else
|
|
// Select the routine based on our flag.
|
|
if (EnableSSE2)
|
|
return ClassifyLineSSE2 (node, seg, sidev1, sidev2);
|
|
else
|
|
return ClassifyLine2 (node, seg, sidev1, sidev2);
|
|
#endif
|
|
}
|