mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 13:00:30 +00:00
c1a578ba08
the various bounce-related flags spread across the different Actor flags field into a single BounceFlags field. - Fixed: P_BounceWall() should calculate the XY velocity using a real square root and not P_AproxDistance(), because the latter can cause them to speed up or slow down. SVN r1796 (trunk) |
||
---|---|---|
.. | ||
a_chicken.cpp | ||
a_dsparil.cpp | ||
a_hereticartifacts.cpp | ||
a_hereticimp.cpp | ||
a_hereticmisc.cpp | ||
a_hereticweaps.cpp | ||
a_ironlich.cpp | ||
a_knight.cpp | ||
a_wizard.cpp | ||
heretic_sbar.cpp |