gzdoom-gles/src/sdl
Christoph Oelckers 34c6f64d82 - Added ENDOOM screen. It will only be shown when the game is exited via the
main menu and there is an option to switch it off for those who don't want
  to wait.


SVN r441 (trunk)
2007-01-06 12:30:34 +00:00
..
crashcatcher.c - Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from 2006-03-14 06:11:39 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
hardware.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp - Fixed: The SDL input code must convert the event.data1 to uppercase. 2006-12-29 05:14:19 +00:00
i_input.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_main.cpp - Added simulation of Heretic's startup screen. 2007-01-06 04:08:24 +00:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Fixed: The SDL input code must convert the event.data1 to uppercase. 2006-12-29 05:14:19 +00:00
i_system.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
sdlvideo.cpp - Fixed: The SDL input code must convert the event.data1 to uppercase. 2006-12-29 05:14:19 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp - Added ENDOOM screen. It will only be shown when the game is exited via the 2007-01-06 12:30:34 +00:00