mirror of
https://github.com/ZDoom/gzdoom-gles.git
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169 lines
5.7 KiB
C++
169 lines
5.7 KiB
C++
/*
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** Drawer code generation
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "precomp.h"
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#include "timestamp.h"
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#include "fixedfunction/drawercodegen.h"
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#include "ssa/ssa_function.h"
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#include "ssa/ssa_scope.h"
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#include "ssa/ssa_for_block.h"
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#include "ssa/ssa_if_block.h"
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#include "ssa/ssa_stack.h"
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#include "ssa/ssa_function.h"
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#include "ssa/ssa_struct_type.h"
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#include "ssa/ssa_value.h"
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SSABool DrawerCodegen::line_skipped_by_thread(SSAInt line, SSAWorkerThread thread)
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{
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return line < thread.pass_start_y || line >= thread.pass_end_y || !(line % thread.num_cores == thread.core);
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}
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SSAInt DrawerCodegen::skipped_by_thread(SSAInt first_line, SSAWorkerThread thread)
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{
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SSAInt pass_skip = SSAInt::MAX(thread.pass_start_y - first_line, SSAInt(0));
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SSAInt core_skip = (thread.num_cores - (first_line + pass_skip - thread.core) % thread.num_cores) % thread.num_cores;
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return pass_skip + core_skip;
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}
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SSAInt DrawerCodegen::count_for_thread(SSAInt first_line, SSAInt count, SSAWorkerThread thread)
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{
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SSAInt lines_until_pass_end = SSAInt::MAX(thread.pass_end_y - first_line, SSAInt(0));
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count = SSAInt::MIN(count, lines_until_pass_end);
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SSAInt c = (count - skipped_by_thread(first_line, thread) + thread.num_cores - 1) / thread.num_cores;
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return SSAInt::MAX(c, SSAInt(0));
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}
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SSAUBytePtr DrawerCodegen::dest_for_thread(SSAInt first_line, SSAInt pitch, SSAUBytePtr dest, SSAWorkerThread thread)
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{
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return dest[skipped_by_thread(first_line, thread) * pitch * 4];
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}
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SSAInt DrawerCodegen::calc_light_multiplier(SSAInt light)
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{
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return 256 - (light >> (FRACBITS - 8));
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}
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SSAVec4i DrawerCodegen::shade_pal_index_simple(SSAInt index, SSAInt light, SSAUBytePtr basecolors)
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{
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SSAVec4i color = basecolors[index * 4].load_vec4ub(true); // = GPalette.BaseColors[index];
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return shade_bgra_simple(color, light);
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}
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SSAVec4i DrawerCodegen::shade_pal_index_advanced(SSAInt index, SSAInt light, const SSAShadeConstants &constants, SSAUBytePtr basecolors)
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{
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SSAVec4i color = basecolors[index * 4].load_vec4ub(true); // = GPalette.BaseColors[index];
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return shade_bgra_advanced(color, light, constants);
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}
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SSAVec4i DrawerCodegen::shade_bgra_simple(SSAVec4i color, SSAInt light)
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{
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SSAInt alpha = color[3];
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color = color * light / 256;
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return color.insert(3, alpha);
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}
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SSAVec4i DrawerCodegen::shade_bgra_advanced(SSAVec4i color, SSAInt light, const SSAShadeConstants &constants)
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{
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SSAInt blue = color[0];
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SSAInt green = color[1];
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SSAInt red = color[2];
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SSAInt alpha = color[3];
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SSAInt intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
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SSAVec4i inv_light = 256 - light;
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SSAVec4i inv_desaturate = 256 - constants.desaturate;
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color = (color * inv_desaturate + intensity) / 256;
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color = (constants.fade * inv_light + color * light) / 256;
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color = (color * constants.light) / 256;
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return color.insert(3, alpha);
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}
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SSAVec4i DrawerCodegen::blend_copy(SSAVec4i fg)
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{
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return fg;
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}
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SSAVec4i DrawerCodegen::blend_add(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha)
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{
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SSAInt alpha = fg[3];
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alpha = alpha + (alpha >> 7); // 255 -> 256
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srcalpha = (alpha * srcalpha + 128) >> 8;
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SSAVec4i color = (fg * srcalpha + bg * destalpha) / 256;
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return color.insert(3, 255);
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}
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SSAVec4i DrawerCodegen::blend_sub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha)
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{
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SSAInt alpha = fg[3];
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alpha = alpha + (alpha >> 7); // 255 -> 256
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srcalpha = (alpha * srcalpha + 128) >> 8;
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SSAVec4i color = (bg * destalpha - fg * srcalpha) / 256;
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return color.insert(3, 255);
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}
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SSAVec4i DrawerCodegen::blend_revsub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha)
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{
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SSAInt alpha = fg[3];
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alpha = alpha + (alpha >> 7); // 255 -> 256
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srcalpha = (alpha * srcalpha + 128) >> 8;
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SSAVec4i color = (fg * srcalpha - bg * destalpha) / 256;
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return color.insert(3, 255);
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}
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SSAVec4i DrawerCodegen::blend_alpha_blend(SSAVec4i fg, SSAVec4i bg)
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{
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SSAInt alpha = fg[3];
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alpha = alpha + (alpha >> 7); // 255 -> 256
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SSAInt inv_alpha = 256 - alpha;
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SSAVec4i color = (fg * alpha + bg * inv_alpha) / 256;
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return color.insert(3, 255);
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}
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SSAInt DrawerCodegen::calc_blend_bgalpha(SSAVec4i fg, SSAInt destalpha)
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{
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SSAInt alpha = fg[3];
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alpha = alpha + (alpha >> 7);
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SSAInt inv_alpha = 256 - alpha;
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return (destalpha * alpha + 256 * inv_alpha + 128) >> 8;
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}
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SSAVec4i DrawerCodegen::blend_stencil(SSAVec4i stencilcolor, SSAInt fgalpha, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha)
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{
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fgalpha = fgalpha + (fgalpha >> 7); // 255 -> 256
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SSAInt inv_fgalpha = 256 - fgalpha;
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srcalpha = (fgalpha * srcalpha + 128) >> 8;
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destalpha = (destalpha * fgalpha + 256 * inv_fgalpha + 128) >> 8;
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SSAVec4i color = (stencilcolor * srcalpha + bg * destalpha) / 256;
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return color.insert(3, 255);
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}
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SSAVec4i DrawerCodegen::blend_add_srccolor_oneminussrccolor(SSAVec4i fg, SSAVec4i bg)
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{
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SSAVec4i fgcolor = fg + (fg >> 7); // 255 -> 256
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SSAVec4i inv_fgcolor = SSAVec4i(256) - fgcolor;
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return fg + ((bg * inv_fgcolor + 128) >> 8);
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}
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