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The case with forward declared class used as a parent must be handled explicitly actor MyWeapon : Weapon { Weapon.AmmoType "MyBaseAmmo" } actor MyAmmo : MyBaseAmmo { } actor MyBaseAmmo : Ammo { } |
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.. | ||
olddecorations.cpp | ||
thingdef_exp.cpp | ||
thingdef_parse.cpp | ||
thingdef_states.cpp |