gzdoom-gles/src/gl/dynlights
2017-11-05 15:35:03 +01:00
..
gl_aabbtree.cpp Fixed compilation warnings reported by Clang 2017-03-18 15:13:02 +02:00
gl_aabbtree.h Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree 2017-03-08 13:31:19 +01:00
gl_dynlight.h - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
gl_dynlight1.cpp - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
gl_glow.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbuffer.cpp - removed some unused global variables. 2017-03-12 23:56:17 +01:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_shadowmap.cpp Change default shadowmap quality to 512 at dpJudas's advice (https://forum.zdoom.org/viewtopic.php?p=1016143#p1016143) 2017-09-10 12:46:55 -04:00
gl_shadowmap.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00