mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-17 01:51:17 +00:00
7de683f9f5
- started with the AST converter. So far it only deals with direct function calls with simple constants as parameters. - added an error condition for the defaults block to get rid of some asserts.
61 lines
886 B
Text
61 lines
886 B
Text
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//==========================================================================
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//
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// Ice chunk
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//
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//==========================================================================
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class IceChunk : Actor
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{
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Default
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{
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Radius 3;
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Height 4;
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Mass 5;
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Gravity 0.125;
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+DROPOFF
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+CANNOTPUSH
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+FLOORCLIP
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+NOTELEPORT
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+NOBLOCKMAP
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+MOVEWITHSECTOR
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}
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action native void A_IceSetTics ();
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States
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{
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Spawn:
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ICEC A 1;
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ICEC ABCD 10 A_IceSetTics;
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Stop;
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}
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}
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//==========================================================================
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//
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// A chunk of ice that is also a player
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//
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//==========================================================================
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class IceChunkHead : PlayerChunk
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{
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Default
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{
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Radius 3;
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Height 4;
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Mass 5;
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Gravity 0.125;
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DamageType "Ice";
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+DROPOFF
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+CANNOTPUSH
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}
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States
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{
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Spawn:
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ICEC A 0;
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ICEC A 10 A_CheckPlayerDone;
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wait;
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}
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}
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