gzdoom-gles/wadsrc
Christoph Oelckers 3209d4ed23 - added a few more texture coloring options to the shader.
Aside from adding an additive component it can now also do:

- desaturation (not limited to the range of 0..1 so it can also be used for oversaturation by applying a negative number or negative saturation by going above 1.0.
- invert the texture
- apply a blend, including 3 special mode taken from EDuke32.

Currently only the implementation is done, it is not exposed to UDMF yet.
2019-12-20 16:05:00 +01:00
..
static - added a few more texture coloring options to the shader. 2019-12-20 16:05:00 +01:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00