gzdoom-gles/src/gl
2018-02-09 23:29:31 +01:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - fixed: precise rendering did not work anymore due to a missing reference operator in the setup function for the needed data. 2018-01-21 16:17:49 +01:00
dynlights - Added spot light support to gl_SetDynSpriteLight 2018-01-04 19:27:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
renderer - fix automap render bug 2018-01-25 20:22:51 +01:00
scene Merge branch 'gzdoom' into materials 2018-01-25 19:21:19 +01:00
shaders - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
stereo3d Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON. 2017-12-27 17:50:53 -05:00
system - add 'gl_riskymodernpath' for computers that worked before the GL >= 3.3 modern path enforcement, since some did, but they seemed to be the exception rather than the rule. 2018-01-03 21:46:04 -05:00
textures - fix specular defaults to be a little more sane 2018-01-25 19:59:57 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00