gzdoom-gles/src/hwrenderer
2018-05-25 19:23:47 +02:00
..
data - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
dynlights - force model light to be attenuated 2018-05-25 19:23:47 +02:00
postprocessing - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
scene - force model light to be attenuated 2018-05-25 19:23:47 +02:00
textures - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
utility - fixed portal benchmarking and added separate output for 2D and finishing the main scene. 2018-05-13 09:48:19 +02:00