gzdoom-gles/wadsrc/static/actors/heretic/hereticdecorations.txt
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00

266 lines
2.5 KiB
Text

ACTOR SkullHang70 17
{
Game Heretic
Radius 20
Height 70
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH1 A -1
Stop
}
}
ACTOR SkullHang60 24
{
Game Heretic
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH2 A -1
Stop
}
}
ACTOR SkullHang45 25
{
Game Heretic
Radius 20
Height 45
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH3 A -1
Stop
}
}
ACTOR SkullHang35 26
{
Game Heretic
Radius 20
Height 35
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH4 A -1
Stop
}
}
ACTOR Chandelier 28
{
Game Heretic
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CHDL ABC 4
Loop
}
}
ACTOR SerpentTorch 27
{
Game Heretic
Radius 12
Height 54
+SOLID
States
{
Spawn:
SRTC ABC 4
Loop
}
}
ACTOR SmallPillar 29
{
Game Heretic
Radius 16
Height 34
+SOLID
States
{
Spawn:
SMPL A -1
Stop
}
}
ACTOR StalagmiteSmall 37
{
Game Heretic
Radius 8
Height 32
+SOLID
States
{
Spawn:
STGS A -1
Stop
}
}
ACTOR StalagmiteLarge 38
{
Game Heretic
Radius 12
Height 64
+SOLID
States
{
Spawn:
STGL A -1
Stop
}
}
ACTOR StalactiteSmall 39
{
Game Heretic
Radius 8
Height 36
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
STCS A -1
Stop
}
}
ACTOR StalactiteLarge 40
{
Game Heretic
Radius 12
Height 68
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
STCL A -1
Stop
}
}
ACTOR FireBrazier 76
{
Game Heretic
Radius 16
Height 44
+SOLID
States
{
Spawn:
KFR1 ABCDEFGH 3 Bright
Loop
}
}
ACTOR Barrel 44
{
Game Heretic
Radius 12
Height 32
+SOLID
States
{
Spawn:
BARL A -1
Stop
}
}
ACTOR BrownPillar 47
{
Game Heretic
Radius 14
Height 128
+SOLID
States
{
Spawn:
BRPL A -1
Stop
}
}
ACTOR Moss1 48
{
Game Heretic
Radius 20
Height 23
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MOS1 A -1
Stop
}
}
ACTOR Moss2 49
{
Game Heretic
Radius 20
Height 27
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MOS2 A -1
Stop
}
}
ACTOR WallTorch 50
{
Game Heretic
Radius 6
Height 16
+NOGRAVITY
+FIXMAPTHINGPOS
States
{
Spawn:
WTRH ABC 6 Bright
Loop
}
}
ACTOR HangingCorpse 51
{
Game Heretic
Radius 8
Height 104
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
HCOR A -1
Stop
}
}